From 748946db325c28583c2e0afe9a80bdc8f9a725d4 Mon Sep 17 00:00:00 2001 From: DrSmugleaf Date: Sun, 11 Oct 2020 17:00:15 +0200 Subject: [PATCH] Add temporary damageable component to humans (#2234) --- Resources/Prototypes/Entities/Mobs/Species/human.yml | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/Resources/Prototypes/Entities/Mobs/Species/human.yml b/Resources/Prototypes/Entities/Mobs/Species/human.yml index 2c53e01547..86ae603d28 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/human.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/human.yml @@ -140,11 +140,13 @@ tempDamageCoefficient: 0.1 - type: HumanoidAppearance - type: Body - criticalThreshold: 100 - deadThreshold: 200 template: HumanoidTemplate preset: HumanPreset centerSlot: torso + - type: Damageable + damagePrototype: biologicalDamageContainer + criticalThreshold: 100 + deadThreshold: 200 - type: Metabolism metabolismHeat: 5000 radiatedHeat: 400 @@ -294,11 +296,13 @@ - MobImpassable - type: HumanoidAppearance - type: Body - criticalThreshold: 100 - deadThreshold: 200 template: HumanoidTemplate preset: HumanPreset centerSlot: torso + - type: Damageable + damagePrototype: biologicalDamageContainer + criticalThreshold: 100 + deadThreshold: 200 - type: MobStateManager - type: Appearance visuals: