Fix duplicate mech footstep sounds (#12972)

* Fix duplicate mech footstep sounds

We just add a new component for relay targets so we can use that for audio prediction.

* Fix cwash

* woop
This commit is contained in:
metalgearsloth
2022-12-12 00:18:25 +11:00
committed by GitHub
parent a7a43c8b34
commit 748b79d1df
5 changed files with 106 additions and 5 deletions

View File

@@ -0,0 +1,12 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent]
public sealed class MovementRelayTargetComponent : Component
{
/// <summary>
/// Entities that are relaying to us.
/// </summary>
[ViewVariables] public readonly List<EntityUid> Entities = new();
}