Cult item stuff & robe fix (#35)
* - tweak: New cult item behavior * - fix: Fix cult robe modifier * - fix: Fix runic wall cgraph
This commit is contained in:
@@ -4,4 +4,4 @@ namespace Content.Shared.Weapons.Melee.Events;
|
||||
/// Raised directed on a weapon when attempt a melee attack.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct AttemptMeleeEvent(bool Cancelled, string? Message);
|
||||
public record struct AttemptMeleeEvent(bool Cancelled, string? Message, EntityUid? User = null); // WD EDIT
|
||||
|
||||
@@ -400,7 +400,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
Dirty(weaponUid, weapon);
|
||||
|
||||
// Do this AFTER attack so it doesn't spam every tick
|
||||
var ev = new AttemptMeleeEvent();
|
||||
var ev = new AttemptMeleeEvent {User = user}; // WD EDIT
|
||||
RaiseLocalEvent(weaponUid, ref ev);
|
||||
|
||||
if (ev.Cancelled)
|
||||
|
||||
Reference in New Issue
Block a user