Cult item stuff & robe fix (#35)
* - tweak: New cult item behavior * - fix: Fix cult robe modifier * - fix: Fix runic wall cgraph
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@@ -1 +1,3 @@
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cult-item-component-not-cultist = Вы не можете подобрать {$name}
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cult-item-component-pickup-fail = Вы не можете подобрать {$name}
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cult-item-component-attack-fail = Оружие не позволяет вам атаковать
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cult-item-component-equip-fail = Вы не можете это надеть
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@@ -66,7 +66,7 @@
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Piercing: 0.7
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Shock: 2
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Heat: 3
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# Like metallic, but without flat reduction so it can be damaged with fists.
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- type: damageModifierSet
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id: FlimsyMetallic
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@@ -338,3 +338,14 @@
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Blunt: 1.15
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Slash: 1.15
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Piercing: 1.15
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- type: damageModifierSet
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id: CultRobe
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coefficients:
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Blunt: 1.45
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Slash: 1.45
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Piercing: 1.45
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Shock: 1.45
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Cold: 1.45
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Heat: 1.45
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Laser: 1.45
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@@ -25,6 +25,7 @@
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- !type:EntityAnchored
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steps:
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- tool: Dagger
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cultistOnly: true
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- to: wall
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completed:
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- !type:SnapToGrid
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@@ -45,6 +46,7 @@
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amount: 1
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steps:
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- tool: Dagger
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cultistOnly: true
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- type: constructionGraph
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id: AirlockGlassCult
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@@ -33,6 +33,7 @@
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- Energy
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- type: ReturnItemOnThrow
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- type: CultItem
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canPickUp: false
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- type: ChangeThrowForce
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throwForce: 6.5
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