Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -11,7 +11,6 @@ using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.AI
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@@ -10,9 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Logger = Robust.Shared.Log.Logger;
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namespace Content.IntegrationTests.Tests
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{
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@@ -1,20 +1,20 @@
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Items;
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using Content.Server.Body;
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using Content.Server.GameObjects.Components.ActionBlocking;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.Body.Part;
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using Content.Shared.GameObjects.Components.Body;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Content.Server.GameObjects.Components.ActionBlocking;
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using System.Linq;
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using Content.Server.GameObjects.Components.Body;
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using Content.Shared.Body.Part;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Robust.Shared.Prototypes;
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using Content.Server.Body;
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using Content.Client.GameObjects.Components.Items;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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{
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@@ -1,14 +1,14 @@
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.Physics;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects.Components;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
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{
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@@ -7,7 +7,6 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
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{
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@@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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@@ -6,7 +5,6 @@ using NUnit.Framework;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -3,7 +3,6 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Inventory;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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@@ -10,7 +10,6 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
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{
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@@ -1,14 +1,13 @@
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using Content.Server.GameObjects.Components.Power;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using System.Threading.Tasks;
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using Content.Shared.Utility;
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namespace Content.IntegrationTests.Tests
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{
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@@ -1,5 +1,4 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.StationEvents;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Systems;
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