Typo, redundant string interpolation, namespaces and imports cleanup (#2068)

* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
This commit is contained in:
DrSmugleaf
2020-09-13 14:23:52 +02:00
committed by GitHub
parent 2e5838bb62
commit 74943a2770
213 changed files with 465 additions and 669 deletions

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@@ -1,20 +1,20 @@
#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Items;
using Content.Server.Body;
using Content.Server.GameObjects.Components.ActionBlocking;
using Content.Server.GameObjects.Components.Body;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Body.Part;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Content.Server.GameObjects.Components.ActionBlocking;
using System.Linq;
using Content.Server.GameObjects.Components.Body;
using Content.Shared.Body.Part;
using Content.Shared.GameObjects.Components.Body;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Robust.Shared.Prototypes;
using Content.Server.Body;
using Content.Client.GameObjects.Components.Items;
namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
{

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@@ -1,14 +1,14 @@
#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Physics;
using NUnit.Framework;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Physics;
using Robust.Shared.GameObjects.Components;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
{