Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -9,8 +9,6 @@ using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -1,5 +1,7 @@
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using Content.Shared.Physics;
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using Content.Server.Atmos.Reactions;
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using Content.Server.Atmos.Reactions;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -8,9 +10,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos
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{
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@@ -1,12 +1,9 @@
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#nullable enable
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using System;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Server.Atmos.Reactions
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@@ -1,8 +1,6 @@
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#nullable enable
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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@@ -1,6 +1,5 @@
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using System;
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using Content.Shared.Atmos;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos
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@@ -10,7 +10,6 @@ using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.Audio;
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using Content.Shared.Maps;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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