Typo, redundant string interpolation, namespaces and imports cleanup (#2068)

* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
This commit is contained in:
DrSmugleaf
2020-09-13 14:23:52 +02:00
committed by GitHub
parent 2e5838bb62
commit 74943a2770
213 changed files with 465 additions and 669 deletions

View File

@@ -1,27 +1,27 @@
using Robust.Server.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Robust.Shared.ViewVariables;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Verbs;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Shared.Log;
using System.Linq;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.Maths;
using System;
using System.Collections.Generic;
using Content.Shared.Utility;
using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.ActionBlocking
{