Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.Temperature;
|
||||
using Content.Shared.Atmos;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos
|
||||
|
||||
@@ -3,11 +3,10 @@ using System.Runtime.CompilerServices;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
using Content.Server.Atmos;
|
||||
using System.Linq;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Content.Shared.GameObjects.Atmos;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
{
|
||||
/// <summary>
|
||||
/// Transfer gas from one <see cref="PipeNode"/> to another.
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Content.Server.Atmos;
|
||||
using System;
|
||||
using Content.Server.Atmos;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
{
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using Content.Server.Atmos;
|
||||
using Content.Shared.Atmos;
|
||||
using System;
|
||||
using Content.Server.Atmos;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Pumps
|
||||
{
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
using Content.Server.Atmos;
|
||||
using System.Linq;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
|
||||
{
|
||||
/// <summary>
|
||||
/// Transfers gas from the tile it is on to a <see cref="PipeNode"/>.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Atmos;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
|
||||
{
|
||||
/// <summary>
|
||||
/// Placeholder example of scrubber functionality.
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
using Content.Server.Atmos;
|
||||
using System.Linq;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
|
||||
{
|
||||
/// <summary>
|
||||
/// Transfers gas from a <see cref="PipeNode"/> to the tile it is on.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Atmos;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
|
||||
{
|
||||
/// <summary>
|
||||
/// Placeholder example of vent functionality.
|
||||
|
||||
Reference in New Issue
Block a user