Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -1,12 +1,11 @@
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using Content.Server.Explosions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Explosions;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.Power.AME;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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@@ -1,10 +1,10 @@
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using Content.Server.Atmos;
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using System.Collections.Generic;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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@@ -1,11 +1,11 @@
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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public interface INodeGroupFactory
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{
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@@ -1,4 +1,7 @@
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using Content.Server.Atmos;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Atmos;
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@@ -8,9 +11,6 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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