Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -1,4 +1,6 @@
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.NodeContainer;
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@@ -9,6 +11,7 @@ using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Power.AME;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -21,9 +24,6 @@ using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Interfaces;
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namespace Content.Server.GameObjects.Components.Power.AME
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{
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@@ -1,8 +1,5 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Server.GameObjects.Components.Power.AME
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{
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@@ -1,6 +1,8 @@
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using Content.Server.GameObjects.Components.Interactable;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -8,8 +10,6 @@ using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using System.Threading.Tasks;
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using Content.Shared.Interfaces;
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namespace Content.Server.GameObjects.Components.Power.AME
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{
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@@ -1,11 +1,9 @@
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#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Power.AME;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Server.GameObjects.Components.Power.AME
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{
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@@ -2,10 +2,12 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.MachineLinking;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -20,8 +22,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components.MachineLinking;
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using Content.Shared.Interfaces;
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namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers
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{
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@@ -1,5 +1,4 @@
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Utility;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.Interfaces.GameObjects;
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