Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -1,27 +1,26 @@
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.PDA;
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using Content.Server.GameObjects.Components.Suspicion;
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using Content.Server.Mobs.Roles;
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles.Suspicion;
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using Content.Server.Players;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.PDA;
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using Content.Shared.Roles;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.GameTicking.GamePresets
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{
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@@ -68,7 +67,7 @@ namespace Content.Server.GameTicking.GamePresets
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if (readyPlayers.Count == 0)
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{
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_chatManager.DispatchServerAnnouncement($"No players readied up! Can't start Suspicion.");
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_chatManager.DispatchServerAnnouncement("No players readied up! Can't start Suspicion.");
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return false;
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}
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