Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -35,7 +35,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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// Each component in range will have its own vBox which we need to keep track of so if they go out of range or
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// come into range it needs altering
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private HashSet<DoAfterComponent> _knownComponents = new HashSet<DoAfterComponent>();
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private readonly HashSet<DoAfterComponent> _knownComponents = new HashSet<DoAfterComponent>();
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private IEntity? _attachedEntity;
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