Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

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@@ -35,7 +35,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
// Each component in range will have its own vBox which we need to keep track of so if they go out of range or
// come into range it needs altering
private HashSet<DoAfterComponent> _knownComponents = new HashSet<DoAfterComponent>();
private readonly HashSet<DoAfterComponent> _knownComponents = new HashSet<DoAfterComponent>();
private IEntity? _attachedEntity;