Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -3,7 +3,6 @@ using System.Diagnostics.CodeAnalysis;
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using Content.Server.GameObjects.Components.Conveyor;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Recycling;
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@@ -13,9 +12,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -28,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Recycling
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{
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public override string Name => "Recycler";
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private List<IEntity> _intersecting = new List<IEntity>();
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private readonly List<IEntity> _intersecting = new List<IEntity>();
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/// <summary>
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/// Whether or not sentient beings will be recycled
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