Add readonly where it is missing and fix those field names according to their modifiers (#2589)

This commit is contained in:
DrSmugleaf
2020-11-21 14:02:00 +01:00
committed by GitHub
parent c7f2b67297
commit 749cd11d33
94 changed files with 344 additions and 374 deletions

View File

@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
{
public override string Name => "RangedMagazine";
private Stack<IEntity> _spawnedAmmo = new Stack<IEntity>();
private readonly Stack<IEntity> _spawnedAmmo = new Stack<IEntity>();
private Container _ammoContainer;
public int ShotsLeft => _spawnedAmmo.Count + _unspawnedCount;