Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -32,8 +32,8 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
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public DoAfterStatus Status => AsTask.IsCompletedSuccessfully ? AsTask.Result : DoAfterStatus.Running;
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// NeedHand
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private string? _activeHand;
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private ItemComponent? _activeItem;
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private readonly string? _activeHand;
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private readonly ItemComponent? _activeItem;
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public DoAfter(DoAfterEventArgs eventArgs)
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{
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