Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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public StationEvent CurrentEvent { get; private set; }
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public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
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private List<StationEvent> _stationEvents = new List<StationEvent>();
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private readonly List<StationEvent> _stationEvents = new List<StationEvent>();
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private const float MinimumTimeUntilFirstEvent = 300;
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