Cult update (#220)
* - tweak: Cult door not bump openable. * - tweak: Better summoning and Narsie * - tweak: Construct update. * - tweak: Eldrich blade fits in suit storage. * - tweak: More spell limit. * - fix: Fix pylon desc. * - tweak: Teleport works on cuffed targets. * - tweak: More popups if target is holy. * - fix: No rune drawing using fingers. * - tweak: Better pylon placement & less pylon healing range. * - tweak: More blood rites charge. * - fix: Fix max spell amount. * - tweak: Less cult door and wall health. * - fix: Constructs are dead IC. * - add: Revive rune now notifies player. * - add: Narsie summon rune eui. * - fix: Fix narsie summon sound not playing for reapers. * - tweak: Whatever. * - add: Conceal presence spell. * - tweak: Tweakz. * - add: Blood spear. * - add: Blood boil barrage. * - tweak: Artificer flies. * - tweak: Blood bolt color tweaks. * - tweak: Runic door is bump openable again. * - fix: Fix concealed door outline. * - add: Update concealable name and desc. * - tweak: Remove the unremoveable. * - tweak: Gift ignore. * - add: Organs regenerate on rejuvenate. * - tweak: Brainless cultist is fine. * - add: Added more fun. * - add: Add rune descriptions. * - fix: Fixes. * - tweak: Blood rites now uses verb. * - tweak: Bring it back.
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using System.Numerics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Ghost.UI;
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public sealed class ApocalypseRuneMenu : DefaultWindow
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{
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public readonly Button DenyButton;
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public readonly Button AcceptButton;
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public ApocalypseRuneMenu()
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{
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Title = Loc.GetString("apocalypse-rune-title");
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Contents.AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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(new Label()
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{
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Text = Loc.GetString("apocalypse-rune-text")
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}),
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new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Align = AlignMode.Center,
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Children =
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{
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(AcceptButton = new Button
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{
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Text = Loc.GetString("apocalypse-rune-accept-button"),
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}),
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(new Control()
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{
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MinSize = new Vector2(20, 0)
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}),
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(DenyButton = new Button
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{
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Text = Loc.GetString("apocalypse-rune-deny-button"),
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})
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}
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},
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}
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},
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}
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});
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}
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}
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