Cult update (#220)

* - tweak: Cult door not bump openable.

* - tweak: Better summoning and Narsie

* - tweak: Construct update.

* - tweak: Eldrich blade fits in suit storage.

* - tweak: More spell limit.

* - fix: Fix pylon desc.

* - tweak: Teleport works on cuffed targets.

* - tweak: More popups if target is holy.

* - fix: No rune drawing using fingers.

* - tweak: Better pylon placement & less pylon healing range.

* - tweak: More blood rites charge.

* - fix: Fix max spell amount.

* - tweak: Less cult door and wall health.

* - fix: Constructs are dead IC.

* - add: Revive rune now notifies player.

* - add: Narsie summon rune eui.

* - fix: Fix narsie summon sound not playing for reapers.

* - tweak: Whatever.

* - add: Conceal presence spell.

* - tweak: Tweakz.

* - add: Blood spear.

* - add: Blood boil barrage.

* - tweak: Artificer flies.

* - tweak: Blood bolt color tweaks.

* - tweak: Runic door is bump openable again.

* - fix: Fix concealed door outline.

* - add: Update concealable name and desc.

* - tweak: Remove the unremoveable.

* - tweak: Gift ignore.

* - add: Organs regenerate on rejuvenate.

* - tweak: Brainless cultist is fine.

* - add: Added more fun.

* - add: Add rune descriptions.

* - fix: Fixes.

* - tweak: Blood rites now uses verb.

* - tweak: Bring it back.
This commit is contained in:
Aviu00
2024-03-22 17:23:33 +09:00
committed by GitHub
parent 1337e4d26e
commit 74ef19d6a6
109 changed files with 1831 additions and 182 deletions

View File

@@ -1,4 +1,5 @@
using Robust.Client.AutoGenerated;
using Content.Client.Lathe.UI;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
@@ -7,19 +8,21 @@ using Robust.Shared.Prototypes;
namespace Content.Client._White.Cult.UI.ListViewSelector;
[GenerateTypedNameReferences]
public partial class ListViewSelectorWindow : DefaultWindow
public sealed partial class ListViewSelectorWindow : DefaultWindow
{
public Action<string, int>? ItemSelected;
private readonly IPrototypeManager _prototypeManager;
public string TooltipText = string.Empty;
public ListViewSelectorWindow(IPrototypeManager prototypeManager)
{
RobustXamlLoader.Load(this);
_prototypeManager = prototypeManager;
}
public void PopulateList(List<string> items, bool isPrototypes)
public void PopulateList(List<EntProtoId> items, bool isPrototypes)
{
ItemsContainer.RemoveAllChildren();
@@ -27,16 +30,16 @@ public partial class ListViewSelectorWindow : DefaultWindow
{
var button = new Button();
var itemName = Loc.GetString($"ent-{item}");
var itemDesc = string.Empty;
if (isPrototypes)
if (isPrototypes && _prototypeManager.TryIndex<EntityPrototype>(item, out var itemPrototype))
{
if (_prototypeManager.TryIndex<EntityPrototype>(item, out var itemPrototype))
{
itemName = itemPrototype.Name;
}
itemName = itemPrototype.Name;
itemDesc = itemPrototype.Description;
}
button.Text = itemName;
button.TooltipSupplier = _ => new RecipeTooltip(itemDesc);
button.OnPressed += _ => ItemSelected?.Invoke(item, items.IndexOf(item));