Cult update (#220)

* - tweak: Cult door not bump openable.

* - tweak: Better summoning and Narsie

* - tweak: Construct update.

* - tweak: Eldrich blade fits in suit storage.

* - tweak: More spell limit.

* - fix: Fix pylon desc.

* - tweak: Teleport works on cuffed targets.

* - tweak: More popups if target is holy.

* - fix: No rune drawing using fingers.

* - tweak: Better pylon placement & less pylon healing range.

* - tweak: More blood rites charge.

* - fix: Fix max spell amount.

* - tweak: Less cult door and wall health.

* - fix: Constructs are dead IC.

* - add: Revive rune now notifies player.

* - add: Narsie summon rune eui.

* - fix: Fix narsie summon sound not playing for reapers.

* - tweak: Whatever.

* - add: Conceal presence spell.

* - tweak: Tweakz.

* - add: Blood spear.

* - add: Blood boil barrage.

* - tweak: Artificer flies.

* - tweak: Blood bolt color tweaks.

* - tweak: Runic door is bump openable again.

* - fix: Fix concealed door outline.

* - add: Update concealable name and desc.

* - tweak: Remove the unremoveable.

* - tweak: Gift ignore.

* - add: Organs regenerate on rejuvenate.

* - tweak: Brainless cultist is fine.

* - add: Added more fun.

* - add: Add rune descriptions.

* - fix: Fixes.

* - tweak: Blood rites now uses verb.

* - tweak: Bring it back.
This commit is contained in:
Aviu00
2024-03-22 17:23:33 +09:00
committed by GitHub
parent 1337e4d26e
commit 74ef19d6a6
109 changed files with 1831 additions and 182 deletions

View File

@@ -24,6 +24,7 @@ public sealed class DoorSystem : SharedDoorSystem
[Dependency] private readonly DoorBoltSystem _bolts = default!;
[Dependency] private readonly AirtightSystem _airtightSystem = default!;
[Dependency] private readonly PryingSystem _pryingSystem = default!;
[Dependency] private readonly RunicDoorSystem _runicDoor = default!; // WD
public override void Initialize()
{
@@ -142,6 +143,9 @@ public sealed class DoorSystem : SharedDoorSystem
var otherUid = args.OtherEntity;
if (!_runicDoor.CanBumpOpen(uid, otherUid)) // WD
return;
if (Tags.HasTag(otherUid, "DoorBumpOpener"))
TryOpen(uid, door, otherUid, quiet: door.State == DoorState.Denying);
}
@@ -201,6 +205,9 @@ public sealed class DoorSystem : SharedDoorSystem
{
foreach (var other in PhysicsSystem.GetContactingEntities(uid, physics, approximate: true))
{
if (!_runicDoor.CanBumpOpen(uid, other)) // WD
continue;
if (Tags.HasTag(other, "DoorBumpOpener") && TryOpen(uid, door, other, quiet: true))
break;
}