Cult update (#220)
* - tweak: Cult door not bump openable. * - tweak: Better summoning and Narsie * - tweak: Construct update. * - tweak: Eldrich blade fits in suit storage. * - tweak: More spell limit. * - fix: Fix pylon desc. * - tweak: Teleport works on cuffed targets. * - tweak: More popups if target is holy. * - fix: No rune drawing using fingers. * - tweak: Better pylon placement & less pylon healing range. * - tweak: More blood rites charge. * - fix: Fix max spell amount. * - tweak: Less cult door and wall health. * - fix: Constructs are dead IC. * - add: Revive rune now notifies player. * - add: Narsie summon rune eui. * - fix: Fix narsie summon sound not playing for reapers. * - tweak: Whatever. * - add: Conceal presence spell. * - tweak: Tweakz. * - add: Blood spear. * - add: Blood boil barrage. * - tweak: Artificer flies. * - tweak: Blood bolt color tweaks. * - tweak: Runic door is bump openable again. * - fix: Fix concealed door outline. * - add: Update concealable name and desc. * - tweak: Remove the unremoveable. * - tweak: Gift ignore. * - add: Organs regenerate on rejuvenate. * - tweak: Brainless cultist is fine. * - add: Added more fun. * - add: Add rune descriptions. * - fix: Fixes. * - tweak: Blood rites now uses verb. * - tweak: Bring it back.
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@@ -1,5 +1,6 @@
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Weapons.Melee.Components;
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@@ -8,6 +9,7 @@ namespace Content.Shared.Weapons.Melee.Components;
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/// Plays the specified sound upon receiving damage of the specified type.
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent, AutoGenerateComponentState] // WD
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public sealed partial class MeleeSoundComponent : Component
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{
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/// <summary>
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@@ -16,6 +18,7 @@ public sealed partial class MeleeSoundComponent : Component
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/// </summary>
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[DataField("soundGroups",
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customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageGroupPrototype>))]
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[AutoNetworkedField] // WD
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public Dictionary<string, SoundSpecifier>? SoundGroups;
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/// <summary>
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@@ -24,10 +27,12 @@ public sealed partial class MeleeSoundComponent : Component
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/// </summary>
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[DataField("soundTypes",
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customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageTypePrototype>))]
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[AutoNetworkedField] // WD
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public Dictionary<string, SoundSpecifier>? SoundTypes;
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/// <summary>
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/// Sound that plays if no damage is done.
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/// </summary>
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[AutoNetworkedField] // WD
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[DataField("noDamageSound")] public SoundSpecifier? NoDamageSound;
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}
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