Cult update (#220)

* - tweak: Cult door not bump openable.

* - tweak: Better summoning and Narsie

* - tweak: Construct update.

* - tweak: Eldrich blade fits in suit storage.

* - tweak: More spell limit.

* - fix: Fix pylon desc.

* - tweak: Teleport works on cuffed targets.

* - tweak: More popups if target is holy.

* - fix: No rune drawing using fingers.

* - tweak: Better pylon placement & less pylon healing range.

* - tweak: More blood rites charge.

* - fix: Fix max spell amount.

* - tweak: Less cult door and wall health.

* - fix: Constructs are dead IC.

* - add: Revive rune now notifies player.

* - add: Narsie summon rune eui.

* - fix: Fix narsie summon sound not playing for reapers.

* - tweak: Whatever.

* - add: Conceal presence spell.

* - tweak: Tweakz.

* - add: Blood spear.

* - add: Blood boil barrage.

* - tweak: Artificer flies.

* - tweak: Blood bolt color tweaks.

* - tweak: Runic door is bump openable again.

* - fix: Fix concealed door outline.

* - add: Update concealable name and desc.

* - tweak: Remove the unremoveable.

* - tweak: Gift ignore.

* - add: Organs regenerate on rejuvenate.

* - tweak: Brainless cultist is fine.

* - add: Added more fun.

* - add: Add rune descriptions.

* - fix: Fixes.

* - tweak: Blood rites now uses verb.

* - tweak: Bring it back.
This commit is contained in:
Aviu00
2024-03-22 17:23:33 +09:00
committed by GitHub
parent 1337e4d26e
commit 74ef19d6a6
109 changed files with 1831 additions and 182 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Damage.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Weapons.Melee.Components;
@@ -8,6 +9,7 @@ namespace Content.Shared.Weapons.Melee.Components;
/// Plays the specified sound upon receiving damage of the specified type.
/// </summary>
[RegisterComponent]
[NetworkedComponent, AutoGenerateComponentState] // WD
public sealed partial class MeleeSoundComponent : Component
{
/// <summary>
@@ -16,6 +18,7 @@ public sealed partial class MeleeSoundComponent : Component
/// </summary>
[DataField("soundGroups",
customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageGroupPrototype>))]
[AutoNetworkedField] // WD
public Dictionary<string, SoundSpecifier>? SoundGroups;
/// <summary>
@@ -24,10 +27,12 @@ public sealed partial class MeleeSoundComponent : Component
/// </summary>
[DataField("soundTypes",
customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageTypePrototype>))]
[AutoNetworkedField] // WD
public Dictionary<string, SoundSpecifier>? SoundTypes;
/// <summary>
/// Sound that plays if no damage is done.
/// </summary>
[AutoNetworkedField] // WD
[DataField("noDamageSound")] public SoundSpecifier? NoDamageSound;
}