From 7527036cf1113113d186719666901d9609d564e9 Mon Sep 17 00:00:00 2001
From: Errant <35878406+Errant-4@users.noreply.github.com>
Date: Sun, 13 Aug 2023 07:18:49 +0000
Subject: [PATCH] Laser namechange and some buffs (#18951)
* Laser naming
* More laser changes
---
.../catalog/fills/crates/armory-crates.ftl | 2 +-
.../Catalog/Fills/Crates/armory.yml | 2 +-
Resources/Prototypes/Datasets/tips.yml | 2 +-
.../Weapons/Guns/Battery/battery_guns.yml | 26 ++++++++-----------
.../Guidebook/Antagonist/Traitors.xml | 4 +--
5 files changed, 16 insertions(+), 20 deletions(-)
diff --git a/Resources/Locale/en-US/prototypes/catalog/fills/crates/armory-crates.ftl b/Resources/Locale/en-US/prototypes/catalog/fills/crates/armory-crates.ftl
index b958ed61f3..c4aef7259a 100644
--- a/Resources/Locale/en-US/prototypes/catalog/fills/crates/armory-crates.ftl
+++ b/Resources/Locale/en-US/prototypes/catalog/fills/crates/armory-crates.ftl
@@ -8,7 +8,7 @@ ent-CrateTrackingImplants = Tracking implants
.desc = Contains a handful of tracking implanters. Good for prisoners you'd like to release but still keep track of.
ent-CrateArmoryLaser = lasers crate
- .desc = Contains three lethal, high-energy laser guns. Requires Armory access to open.
+ .desc = Contains three standard-issue laser rifles. Requires Armory access to open.
ent-CrateArmoryPistols = pistols crate
.desc = Contains two standard NT pistols with four mags. Requires Armory access to open.
diff --git a/Resources/Prototypes/Catalog/Fills/Crates/armory.yml b/Resources/Prototypes/Catalog/Fills/Crates/armory.yml
index 1ca078bd42..5e9aca4675 100644
--- a/Resources/Prototypes/Catalog/Fills/Crates/armory.yml
+++ b/Resources/Prototypes/Catalog/Fills/Crates/armory.yml
@@ -35,7 +35,7 @@
components:
- type: StorageFill
contents:
- - id: WeaponLaserGun
+ - id: WeaponLaserCarbine
amount: 3
- type: entity
diff --git a/Resources/Prototypes/Datasets/tips.yml b/Resources/Prototypes/Datasets/tips.yml
index eafeb41834..83fc1d7d56 100644
--- a/Resources/Prototypes/Datasets/tips.yml
+++ b/Resources/Prototypes/Datasets/tips.yml
@@ -63,7 +63,7 @@
- "As an Engineer, you can repair windows by using a welding tool on them while not in combat mode."
- "As an Engineer, you can electrify grilles by placing powered cables beneath them."
- "As an Engineer, you can use plasma glass to reinforce an area and prevent radiation. Uranium glass can also be used to prevent radiation."
- - "As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique laser gun or your life are things to worry about."
+ - "As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique laser pistol or your life are things to worry about."
- "As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe."
- "As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny."
- "As the Captain, try to be active and patrol the station. Staying in the bridge might be tempting, but you'll just end up putting a bigger target on your back!"
diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
index e199cfaa90..40fc3edb16 100644
--- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
+++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
@@ -45,7 +45,7 @@
- Belt
- type: entity
- name: retro laser gun
+ name: retro laser blaster
parent: BaseWeaponBatterySmall
id: WeaponLaserGun
description: A weapon using light amplified by the stimulated emission of radiation.
@@ -59,7 +59,7 @@
map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: HitscanBatteryAmmoProvider
- proto: RedLaser
+ proto: RedMediumLaser
fireCost: 62.5
- type: MagazineVisuals
magState: mag
@@ -68,7 +68,7 @@
- type: Appearance
- type: entity
- name: makeshift laser gun
+ name: makeshift laser pistol
parent: BaseWeaponBatterySmall
id: WeaponMakeshiftLaser
description: Better pray it won't burn your hands off.
@@ -91,7 +91,7 @@
startingCharge: 500
- type: entity
- name: laser gun
+ name: laser rifle
parent: BaseWeaponBattery
id: WeaponLaserCarbine
description: Favoured by Nanotrasen Security for being cheap and easy to use.
@@ -115,10 +115,10 @@
fireCost: 62.5
- type: entity
- name: practice laser gun
+ name: practice laser rifle
parent: WeaponLaserCarbine
id: WeaponLaserCarbinePractice
- description: A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice.
+ description: This modified laser rifle fires harmless beams in the 40-watt range, for target practice.
components:
- type: HitscanBatteryAmmoProvider
proto: RedLaserPractice
@@ -357,13 +357,11 @@
- type: Appearance
- type: entity
- name: antique laser gun
+ name: antique laser pistol
parent: BaseWeaponBatterySmall
id: WeaponAntiqueLaser
- description: This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy.
+ description: This is an antique laser pistol. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy.
components:
- - type: Item
- size: 30
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi
layers:
@@ -395,13 +393,13 @@
price: 750
- type: entity
- name: advanced laser gun
+ name: advanced laser pistol
parent: BaseWeaponBatterySmall
id: WeaponAdvancedLaser
- description: An experimental laser gun with a self charging nuclear powered battery.
+ description: An experimental high-energy laser pistol with a self-charging nuclear battery.
components:
- type: Item
- size: 30
+ size: 30 # Intentionally larger than other pistols
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/advancedlasergun.rsi
layers:
@@ -436,8 +434,6 @@
id: WeaponBehonkerLaser
description: The eye of a behonker, it fires a laser when squeezed.
components:
- - type: Item
- size: 30
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/behonker_eye.rsi
layers:
diff --git a/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml b/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
index 8d402deaf8..6e814454db 100644
--- a/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
+++ b/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
@@ -44,9 +44,9 @@
- - Steal the Captain's [color=#a4885c]Antique Laser Gun[/color].
+ - Steal the Captain's [color=#a4885c]Antique Laser Pistol[/color].
-
+
- Steal the Captain's [color=#a4885c]Jetpack[/color].