Fix explosion overlay bounds (#11074)
This commit is contained in:
@@ -145,7 +145,7 @@ namespace Content.Client.Atmos.Overlays
|
||||
continue;
|
||||
|
||||
drawHandle.SetTransform(mapGrid.WorldMatrix);
|
||||
var floatBounds = mapGrid.InvWorldMatrix.TransformBox(in args.WorldBounds);
|
||||
var floatBounds = mapGrid.InvWorldMatrix.TransformBox(in args.WorldBounds).Enlarged(mapGrid.TileSize);
|
||||
var localBounds = new Box2i(
|
||||
(int) MathF.Floor(floatBounds.Left),
|
||||
(int) MathF.Floor(floatBounds.Bottom),
|
||||
|
||||
Reference in New Issue
Block a user