Add text coloring for inspected solution containers, code cleanup (#2010)
* Initial commit * remove helper * fixes * small fix
This commit is contained in:
@@ -42,14 +42,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
[ViewVariables] private ContainerSlot _beakerContainer = default!;
|
||||
[ViewVariables] private string _packPrototypeId = "";
|
||||
|
||||
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
||||
|
||||
[ViewVariables] private bool _bufferModeTransfer = true;
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables] private readonly SolutionComponent BufferSolution = new SolutionComponent();
|
||||
[ViewVariables] private readonly SolutionContainerComponent BufferSolution = new SolutionContainerComponent();
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
|
||||
|
||||
@@ -179,7 +177,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
"", Owner.Name, new List<Solution.ReagentQuantity>(), BufferSolution.ReagentList.ToList(), _bufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
|
||||
}
|
||||
|
||||
var solution = beaker.GetComponent<SolutionComponent>();
|
||||
var solution = beaker.GetComponent<SolutionContainerComponent>();
|
||||
return new ChemMasterBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume,
|
||||
beaker.Name, Owner.Name, solution.ReagentList.ToList(), BufferSolution.ReagentList.ToList(), _bufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
|
||||
}
|
||||
@@ -191,7 +189,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this component contains an entity with a <see cref="SolutionComponent"/>, eject it.
|
||||
/// If this component contains an entity with a <see cref="SolutionContainerComponent"/>, eject it.
|
||||
/// Tries to eject into user's hands first, then ejects onto chem master if both hands are full.
|
||||
/// </summary>
|
||||
private void TryEject(IEntity user)
|
||||
@@ -213,7 +211,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
if (!HasBeaker && _bufferModeTransfer) return;
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
var beakerSolution = beaker.GetComponent<SolutionComponent>();
|
||||
var beakerSolution = beaker.GetComponent<SolutionContainerComponent>();
|
||||
if (isBuffer)
|
||||
{
|
||||
foreach (var reagent in BufferSolution.Solution.Contents)
|
||||
@@ -283,7 +281,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
var bufferSolution = BufferSolution.Solution.SplitSolution(actualVolume);
|
||||
|
||||
bottle.TryGetComponent<SolutionComponent>(out var bottleSolution);
|
||||
bottle.TryGetComponent<SolutionContainerComponent>(out var bottleSolution);
|
||||
bottleSolution?.Solution.AddSolution(bufferSolution);
|
||||
|
||||
//Try to give them the bottle
|
||||
@@ -317,7 +315,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
var bufferSolution = BufferSolution.Solution.SplitSolution(actualVolume);
|
||||
|
||||
pill.TryGetComponent<SolutionComponent>(out var pillSolution);
|
||||
pill.TryGetComponent<SolutionContainerComponent>(out var pillSolution);
|
||||
pillSolution?.Solution.AddSolution(bufferSolution);
|
||||
|
||||
//Try to give them the bottle
|
||||
@@ -368,7 +366,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
|
||||
/// contains a <see cref="SolutionComponent"/>, if you have hands, and if the chem master doesn't already
|
||||
/// contains a <see cref="SolutionContainerComponent"/>, if you have hands, and if the chem master doesn't already
|
||||
/// hold a container, it will be added to the chem master.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
@@ -377,27 +375,27 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("You have no hands."));
|
||||
Owner.PopupMessage(args.User, Loc.GetString("You have no hands!"));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (hands.GetActiveHand == null)
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("You have nothing on your hand."));
|
||||
Owner.PopupMessage(args.User, Loc.GetString("You have nothing in your hand!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
||||
if (activeHandEntity.TryGetComponent<SolutionComponent>(out var solution))
|
||||
if (activeHandEntity.TryGetComponent<SolutionContainerComponent>(out var solution))
|
||||
{
|
||||
if (HasBeaker)
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("This ChemMaster already has a container in it."));
|
||||
}
|
||||
else if ((solution.Capabilities & SolutionCaps.FitsInDispenser) == 0) //Close enough to a chem master...
|
||||
else if (!solution.CanUseWithChemDispenser)
|
||||
{
|
||||
//If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit.
|
||||
Owner.PopupMessage(args.User, Loc.GetString("That can't fit in the ChemMaster."));
|
||||
Owner.PopupMessage(args.User, Loc.GetString("The {0:theName} is too large for the ChemMaster!", activeHandEntity));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -407,7 +405,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
else
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("You can't put this in the ChemMaster."));
|
||||
Owner.PopupMessage(args.User, Loc.GetString("You can't put {0:theName} in the ChemMaster!", activeHandEntity));
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -61,12 +61,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
Owner.EnsureComponent<SolutionComponent>();
|
||||
|
||||
if (Owner.TryGetComponent(out SolutionComponent? solution))
|
||||
{
|
||||
solution.Capabilities |= SolutionCaps.Injector;
|
||||
}
|
||||
var solution = Owner.EnsureComponent<SolutionContainerComponent>();
|
||||
solution.Capabilities = SolutionContainerCaps.AddTo | SolutionContainerCaps.RemoveFrom;
|
||||
|
||||
// Set _toggleState based on prototype
|
||||
_toggleState = _injectOnly ? InjectorToggleMode.Inject : InjectorToggleMode.Draw;
|
||||
@@ -111,30 +107,51 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
|
||||
|
||||
//Make sure we have the attacking entity
|
||||
if (eventArgs.Target == null || !Owner.TryGetComponent(out SolutionComponent? solution) || !solution.Injector)
|
||||
if (eventArgs.Target == null || !Owner.TryGetComponent(out SolutionContainerComponent? solution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var targetEntity = eventArgs.Target;
|
||||
//Handle injecting/drawing for solutions
|
||||
if (targetEntity.TryGetComponent<SolutionComponent>(out var targetSolution) && targetSolution.Injectable)
|
||||
|
||||
// Handle injecting/drawing for solutions
|
||||
if (targetEntity.TryGetComponent<SolutionContainerComponent>(out var targetSolution))
|
||||
{
|
||||
if (_toggleState == InjectorToggleMode.Inject)
|
||||
{
|
||||
TryInject(targetSolution, eventArgs.User);
|
||||
if (solution.CanRemoveSolutions && targetSolution.CanAddSolutions)
|
||||
{
|
||||
TryInject(targetSolution, eventArgs.User);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You aren't able to transfer to {0:theName}!", targetSolution.Owner));
|
||||
}
|
||||
}
|
||||
else if (_toggleState == InjectorToggleMode.Draw)
|
||||
{
|
||||
TryDraw(targetSolution, eventArgs.User);
|
||||
if (targetSolution.CanRemoveSolutions && solution.CanAddSolutions)
|
||||
{
|
||||
TryDraw(targetSolution, eventArgs.User);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You aren't able to draw from {0:theName}!", targetSolution.Owner));
|
||||
}
|
||||
}
|
||||
}
|
||||
else //Handle injecting into bloodstream
|
||||
else // Handle injecting into bloodstream
|
||||
{
|
||||
if (targetEntity.TryGetComponent(out BloodstreamComponent? bloodstream) &&
|
||||
_toggleState == InjectorToggleMode.Inject)
|
||||
if (targetEntity.TryGetComponent(out BloodstreamComponent? bloodstream) && _toggleState == InjectorToggleMode.Inject)
|
||||
{
|
||||
TryInjectIntoBloodstream(bloodstream, eventArgs.User);
|
||||
if (solution.CanRemoveSolutions)
|
||||
{
|
||||
TryInjectIntoBloodstream(bloodstream, eventArgs.User);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventArgs.User.PopupMessage(eventArgs.User, Loc.GetString("You aren't able to inject {0:theName}!", targetEntity));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -152,88 +169,91 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
private void TryInjectIntoBloodstream(BloodstreamComponent targetBloodstream, IEntity user)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
|
||||
solution.CurrentVolume == 0)
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution) || solution.CurrentVolume == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetBloodstream.EmptyVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("Container full."));
|
||||
Owner.PopupMessage(user, Loc.GetString("You aren't able to inject {0:theName}!", targetBloodstream.Owner));
|
||||
return;
|
||||
}
|
||||
|
||||
//Move units from attackSolution to targetSolution
|
||||
// Move units from attackSolution to targetSolution
|
||||
var removedSolution = solution.SplitSolution(realTransferAmount);
|
||||
|
||||
if (!targetBloodstream.TryTransferSolution(removedSolution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(user, Loc.GetString("Injected {0}u", removedSolution.TotalVolume));
|
||||
Owner.PopupMessage(user, Loc.GetString("You inject {0}u into {1:theName}!", removedSolution.TotalVolume, targetBloodstream.Owner));
|
||||
Dirty();
|
||||
}
|
||||
|
||||
private void TryInject(SolutionComponent targetSolution, IEntity user)
|
||||
private void TryInject(SolutionContainerComponent targetSolution, IEntity user)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
|
||||
solution.CurrentVolume == 0)
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution) || solution.CurrentVolume == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetSolution.EmptyVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("Container full."));
|
||||
Owner.PopupMessage(user, Loc.GetString("{0:theName} is already full!", targetSolution.Owner));
|
||||
return;
|
||||
}
|
||||
|
||||
//Move units from attackSolution to targetSolution
|
||||
// Move units from attackSolution to targetSolution
|
||||
var removedSolution = solution.SplitSolution(realTransferAmount);
|
||||
|
||||
if (!targetSolution.TryAddSolution(removedSolution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(user, Loc.GetString("Injected {0}u", removedSolution.TotalVolume));
|
||||
Owner.PopupMessage(user, Loc.GetString("You transfter {0}u to {1:theName}", removedSolution.TotalVolume, targetSolution.Owner));
|
||||
Dirty();
|
||||
}
|
||||
|
||||
private void TryDraw(SolutionComponent targetSolution, IEntity user)
|
||||
private void TryDraw(SolutionContainerComponent targetSolution, IEntity user)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionComponent? solution) ||
|
||||
solution.EmptyVolume == 0)
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? solution) || solution.EmptyVolume == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount = ReagentUnit.Min(_transferAmount, targetSolution.CurrentVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("Container empty"));
|
||||
Owner.PopupMessage(user, Loc.GetString("{0:theName} is empty!", targetSolution.Owner));
|
||||
return;
|
||||
}
|
||||
|
||||
//Move units from attackSolution to targetSolution
|
||||
// Move units from attackSolution to targetSolution
|
||||
var removedSolution = targetSolution.SplitSolution(realTransferAmount);
|
||||
|
||||
if (!solution.TryAddSolution(removedSolution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(user, Loc.GetString("Drew {0}u", removedSolution.TotalVolume));
|
||||
Owner.PopupMessage(user, Loc.GetString("Drew {0}u from {1:theName}", removedSolution.TotalVolume, targetSolution.Owner));
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
Owner.TryGetComponent(out SolutionComponent? solution);
|
||||
Owner.TryGetComponent(out SolutionContainerComponent? solution);
|
||||
|
||||
var currentVolume = solution?.CurrentVolume ?? ReagentUnit.Zero;
|
||||
var maxVolume = solution?.MaxVolume ?? ReagentUnit.Zero;
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
[ViewVariables]
|
||||
private string _trashPrototype;
|
||||
[ViewVariables]
|
||||
private SolutionComponent _contents;
|
||||
private SolutionContainerComponent _contents;
|
||||
[ViewVariables]
|
||||
private ReagentUnit _transferAmount;
|
||||
|
||||
@@ -45,7 +45,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_contents = Owner.GetComponent<SolutionComponent>();
|
||||
|
||||
_contents = Owner.GetComponent<SolutionContainerComponent>();
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
|
||||
@@ -48,22 +48,22 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
//Get target solution component
|
||||
if (!Owner.TryGetComponent<SolutionComponent>(out var targetSolution))
|
||||
if (!Owner.TryGetComponent<SolutionContainerComponent>(out var targetSolution))
|
||||
return false;
|
||||
|
||||
//Get attack solution component
|
||||
var attackEntity = eventArgs.Using;
|
||||
if (!attackEntity.TryGetComponent<SolutionComponent>(out var attackSolution))
|
||||
if (!attackEntity.TryGetComponent<SolutionContainerComponent>(out var attackSolution))
|
||||
return false;
|
||||
|
||||
// Calculate possibe solution transfer
|
||||
if (targetSolution.CanPourIn && attackSolution.CanPourOut)
|
||||
if (targetSolution.CanAddSolutions && attackSolution.CanRemoveSolutions)
|
||||
{
|
||||
// default logic (beakers and glasses)
|
||||
// transfer solution from object in hand to attacked
|
||||
return TryTransfer(eventArgs, attackSolution, targetSolution);
|
||||
}
|
||||
else if (targetSolution.CanPourOut && attackSolution.CanPourIn)
|
||||
else if (targetSolution.CanRemoveSolutions && attackSolution.CanAddSolutions)
|
||||
{
|
||||
// storage tanks and sinks logic
|
||||
// drain solution from attacked object to object in hand
|
||||
@@ -74,26 +74,38 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryTransfer(InteractUsingEventArgs eventArgs, SolutionComponent fromSolution, SolutionComponent toSolution)
|
||||
bool TryTransfer(InteractUsingEventArgs eventArgs, SolutionContainerComponent fromSolution, SolutionContainerComponent toSolution)
|
||||
{
|
||||
var fromEntity = fromSolution.Owner;
|
||||
if (!fromEntity.TryGetComponent<PourableComponent>(out var fromPourable))
|
||||
return false;
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount = ReagentUnit.Min(fromPourable.TransferAmount, toSolution.EmptyVolume);
|
||||
if (realTransferAmount <= 0) //Special message if container is full
|
||||
if (!fromEntity.TryGetComponent<PourableComponent>(out var fromPourable))
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("Container is full"));
|
||||
return false;
|
||||
}
|
||||
|
||||
//Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount = ReagentUnit.Min(fromPourable.TransferAmount, toSolution.EmptyVolume);
|
||||
|
||||
if (realTransferAmount <= 0) // Special message if container is full
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("{0:theName} is full!", toSolution.Owner));
|
||||
return false;
|
||||
}
|
||||
|
||||
//Move units from attackSolution to targetSolution
|
||||
var removedSolution = fromSolution.SplitSolution(realTransferAmount);
|
||||
if (!toSolution.TryAddSolution(removedSolution))
|
||||
return false;
|
||||
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("Transferred {0}u", removedSolution.TotalVolume));
|
||||
if (removedSolution.TotalVolume <= ReagentUnit.Zero)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!toSolution.TryAddSolution(removedSolution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You transfer {0}u to {1:theName}.", removedSolution.TotalVolume, toSolution.Owner));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -47,9 +47,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
||||
[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
|
||||
|
||||
[ViewVariables]
|
||||
private SolutionComponent? Solution => _beakerContainer.ContainedEntity?.GetComponent<SolutionComponent>();
|
||||
[ViewVariables] private SolutionContainerComponent? Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionContainerComponent>();
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
@@ -210,7 +208,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
"", Inventory, Owner.Name, null, _dispenseAmount);
|
||||
}
|
||||
|
||||
var solution = beaker.GetComponent<SolutionComponent>();
|
||||
var solution = beaker.GetComponent<SolutionContainerComponent>();
|
||||
return new ReagentDispenserBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume,
|
||||
beaker.Name, Inventory, Owner.Name, solution.ReagentList.ToList(), _dispenseAmount);
|
||||
}
|
||||
@@ -222,7 +220,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this component contains an entity with a <see cref="SolutionComponent"/>, eject it.
|
||||
/// If this component contains an entity with a <see cref="SolutionContainerComponent"/>, eject it.
|
||||
/// Tries to eject into user's hands first, then ejects onto dispenser if both hands are full.
|
||||
/// </summary>
|
||||
private void TryEject(IEntity user)
|
||||
@@ -241,26 +239,26 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this component contains an entity with a <see cref="SolutionComponent"/>, remove all of it's reagents / solutions.
|
||||
/// If this component contains an entity with a <see cref="SolutionContainerComponent"/>, remove all of it's reagents / solutions.
|
||||
/// </summary>
|
||||
private void TryClear()
|
||||
{
|
||||
if (!HasBeaker) return;
|
||||
var solution = _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
|
||||
var solution = _beakerContainer.ContainedEntity.GetComponent<SolutionContainerComponent>();
|
||||
solution.RemoveAllSolution();
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this component contains an entity with a <see cref="SolutionComponent"/>, attempt to dispense the specified reagent to it.
|
||||
/// If this component contains an entity with a <see cref="SolutionContainerComponent"/>, attempt to dispense the specified reagent to it.
|
||||
/// </summary>
|
||||
/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
|
||||
private void TryDispense(int dispenseIndex)
|
||||
{
|
||||
if (!HasBeaker) return;
|
||||
|
||||
var solution = _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
|
||||
var solution = _beakerContainer.ContainedEntity.GetComponent<SolutionContainerComponent>();
|
||||
solution.TryAddReagent(Inventory[dispenseIndex].ID, _dispenseAmount, out _);
|
||||
|
||||
UpdateUserInterface();
|
||||
@@ -292,7 +290,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with something in your active hand. If the entity in your hand
|
||||
/// contains a <see cref="SolutionComponent"/>, if you have hands, and if the dispenser doesn't already
|
||||
/// contains a <see cref="SolutionContainerComponent"/>, if you have hands, and if the dispenser doesn't already
|
||||
/// hold a container, it will be added to the dispenser.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
@@ -312,13 +310,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
||||
if (activeHandEntity.TryGetComponent<SolutionComponent>(out var solution))
|
||||
if (activeHandEntity.TryGetComponent<SolutionContainerComponent>(out var solution))
|
||||
{
|
||||
if (HasBeaker)
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("This dispenser already has a container in it."));
|
||||
}
|
||||
else if ((solution.Capabilities & SolutionCaps.FitsInDispenser) == 0)
|
||||
else if ((solution.Capabilities & SolutionContainerCaps.FitsInDispenser) == 0)
|
||||
{
|
||||
//If it can't fit in the dispenser, don't put it in. For example, buckets and mop buckets can't fit.
|
||||
Owner.PopupMessage(args.User, Loc.GetString("That can't fit in the dispenser."));
|
||||
|
||||
@@ -20,6 +20,7 @@ using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
@@ -27,41 +28,26 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// ECS component that manages a liquid solution of reagents.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class SolutionComponent : SharedSolutionComponent, IExamine
|
||||
public class SolutionContainerComponent : SharedSolutionContainerComponent, IExamine
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
|
||||
private IEnumerable<ReactionPrototype> _reactions;
|
||||
private AudioSystem _audioSystem;
|
||||
private ChemistrySystem _chemistrySystem;
|
||||
|
||||
private SpriteComponent _spriteComponent;
|
||||
|
||||
private Solution _containedSolution = new Solution();
|
||||
private ReagentUnit _maxVolume;
|
||||
private SolutionCaps _capabilities;
|
||||
private string _fillInitState;
|
||||
private int _fillInitSteps;
|
||||
private string _fillPathString = "Objects/Specific/Chemistry/fillings.rsi";
|
||||
private ResourcePath _fillPath;
|
||||
private SpriteSpecifier _fillSprite;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum volume of the container.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => _maxVolume;
|
||||
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
|
||||
}
|
||||
private AudioSystem _audioSystem;
|
||||
private ChemistrySystem _chemistrySystem;
|
||||
private SpriteComponent _spriteComponent;
|
||||
|
||||
/// <summary>
|
||||
/// The total volume of all the of the reagents in the container.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ReagentUnit CurrentVolume => _containedSolution.TotalVolume;
|
||||
public ReagentUnit CurrentVolume => Solution.TotalVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The volume without reagents remaining in the container.
|
||||
@@ -79,49 +65,35 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// The current capabilities of this container (is the top open to pour? can I inject it into another object?).
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public SolutionCaps Capabilities
|
||||
{
|
||||
get => _capabilities;
|
||||
set => _capabilities = value;
|
||||
}
|
||||
public SolutionContainerCaps Capabilities { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The contained solution.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Solution Solution
|
||||
{
|
||||
get => _containedSolution;
|
||||
set => _containedSolution = value;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Solution.ReagentQuantity> ReagentList => _containedSolution.Contents;
|
||||
public Solution Solution { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities PourIn flag to avoid binary operators.
|
||||
/// The maximum volume of the container.
|
||||
/// </summary>
|
||||
public bool CanPourIn => (Capabilities & SolutionCaps.PourIn) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities PourOut flag to avoid binary operators.
|
||||
/// </summary>
|
||||
public bool CanPourOut => (Capabilities & SolutionCaps.PourOut) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities Injectable flag
|
||||
/// </summary>
|
||||
public bool Injectable => (Capabilities & SolutionCaps.Injectable) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities Injector flag
|
||||
/// </summary>
|
||||
public bool Injector => (Capabilities & SolutionCaps.Injector) != 0;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ReagentUnit MaxVolume { get; set; }
|
||||
|
||||
public bool NoExamine => (Capabilities & SolutionCaps.NoExamine) != 0;
|
||||
public IReadOnlyList<Solution.ReagentQuantity> ReagentList => Solution.Contents;
|
||||
public bool CanExamineContents => (Capabilities & SolutionContainerCaps.NoExamine) == 0;
|
||||
public bool CanUseWithChemDispenser => (Capabilities & SolutionContainerCaps.FitsInDispenser) != 0;
|
||||
public bool CanAddSolutions => (Capabilities & SolutionContainerCaps.AddTo) != 0;
|
||||
public bool CanRemoveSolutions => (Capabilities & SolutionContainerCaps.RemoveFrom) != 0;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _maxVolume, "maxVol", ReagentUnit.New(0));
|
||||
serializer.DataField(ref _containedSolution, "contents", _containedSolution);
|
||||
serializer.DataField(ref _capabilities, "caps", SolutionCaps.None);
|
||||
serializer.DataField(ref _fillInitState, "fillingState", "");
|
||||
serializer.DataField(this, x => MaxVolume, "maxVol", ReagentUnit.New(0));
|
||||
serializer.DataField(this, x => Solution, "contents", new Solution());
|
||||
serializer.DataField(this, x => Capabilities, "caps", SolutionContainerCaps.AddTo | SolutionContainerCaps.RemoveFrom);
|
||||
serializer.DataField(ref _fillInitState, "fillingState", string.Empty);
|
||||
serializer.DataField(ref _fillInitSteps, "fillingSteps", 7);
|
||||
}
|
||||
|
||||
@@ -149,15 +121,18 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
public void RemoveAllSolution()
|
||||
{
|
||||
_containedSolution.RemoveAllSolution();
|
||||
Solution.RemoveAllSolution();
|
||||
OnSolutionChanged(false);
|
||||
}
|
||||
|
||||
public bool TryRemoveReagent(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
|
||||
if (!ContainsReagent(reagentId, out var currentQuantity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_containedSolution.RemoveReagent(reagentId, quantity);
|
||||
Solution.RemoveReagent(reagentId, quantity);
|
||||
OnSolutionChanged(false);
|
||||
return true;
|
||||
}
|
||||
@@ -170,23 +145,25 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
public bool TryRemoveSolution(ReagentUnit quantity)
|
||||
{
|
||||
if (CurrentVolume == 0)
|
||||
{
|
||||
return false;
|
||||
|
||||
_containedSolution.RemoveSolution(quantity);
|
||||
}
|
||||
|
||||
Solution.RemoveSolution(quantity);
|
||||
OnSolutionChanged(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
public Solution SplitSolution(ReagentUnit quantity)
|
||||
{
|
||||
var solutionSplit = _containedSolution.SplitSolution(quantity);
|
||||
var solutionSplit = Solution.SplitSolution(quantity);
|
||||
OnSolutionChanged(false);
|
||||
return solutionSplit;
|
||||
}
|
||||
|
||||
protected void RecalculateColor()
|
||||
{
|
||||
if (_containedSolution.TotalVolume == 0)
|
||||
if (Solution.TotalVolume == 0)
|
||||
{
|
||||
SubstanceColor = Color.Transparent;
|
||||
return;
|
||||
@@ -195,16 +172,23 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
Color mixColor = default;
|
||||
var runningTotalQuantity = ReagentUnit.New(0);
|
||||
|
||||
foreach (var reagent in _containedSolution)
|
||||
foreach (var reagent in Solution)
|
||||
{
|
||||
runningTotalQuantity += reagent.Quantity;
|
||||
|
||||
if(!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
if (!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mixColor == default)
|
||||
{
|
||||
mixColor = proto.SubstanceColor;
|
||||
mixColor = Color.InterpolateBetween(mixColor, proto.SubstanceColor,
|
||||
(1 / runningTotalQuantity.Float()) * reagent.Quantity.Float());
|
||||
continue;
|
||||
}
|
||||
|
||||
var interpolateValue = (1 / runningTotalQuantity.Float()) * reagent.Quantity.Float();
|
||||
mixColor = Color.InterpolateBetween(mixColor, proto.SubstanceColor, interpolateValue);
|
||||
}
|
||||
|
||||
SubstanceColor = mixColor;
|
||||
@@ -214,56 +198,53 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// Transfers solution from the held container to the target container.
|
||||
/// </summary>
|
||||
[Verb]
|
||||
private sealed class FillTargetVerb : Verb<SolutionComponent>
|
||||
private sealed class FillTargetVerb : Verb<SolutionContainerComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, SolutionComponent component, VerbData data)
|
||||
protected override void GetData(IEntity user, SolutionContainerComponent component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user) ||
|
||||
!user.TryGetComponent<HandsComponent>(out var hands) ||
|
||||
hands.GetActiveHand == null ||
|
||||
hands.GetActiveHand.Owner == component.Owner ||
|
||||
!hands.GetActiveHand.Owner.TryGetComponent<SolutionComponent>(out var solution))
|
||||
!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var solution) ||
|
||||
!solution.CanRemoveSolutions ||
|
||||
!component.CanAddSolutions)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
if ((solution.Capabilities & SolutionCaps.PourOut) != 0 &&
|
||||
(component.Capabilities & SolutionCaps.PourIn) != 0)
|
||||
{
|
||||
var heldEntityName = hands.GetActiveHand.Owner?.Prototype?.Name ?? "<Item>";
|
||||
var myName = component.Owner.Prototype?.Name ?? "<Item>";
|
||||
var heldEntityName = hands.GetActiveHand.Owner?.Prototype?.Name ?? "<Item>";
|
||||
var myName = component.Owner.Prototype?.Name ?? "<Item>";
|
||||
|
||||
var locHeldEntityName = Loc.GetString(heldEntityName);
|
||||
var locMyName = Loc.GetString(myName);
|
||||
var locHeldEntityName = Loc.GetString(heldEntityName);
|
||||
var locMyName = Loc.GetString(myName);
|
||||
|
||||
data.Text = Loc.GetString("Transfer liquid from [{0}] to [{1}].", locHeldEntityName, locMyName);
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Transfer liquid from [{0}] to [{1}].", locHeldEntityName, locMyName);
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionComponent component)
|
||||
protected override void Activate(IEntity user, SolutionContainerComponent component)
|
||||
{
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands))
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands) || hands.GetActiveHand == null)
|
||||
{
|
||||
return;
|
||||
|
||||
if (hands.GetActiveHand == null)
|
||||
return;
|
||||
|
||||
if (!hands.GetActiveHand.Owner.TryGetComponent<SolutionComponent>(out var handSolutionComp))
|
||||
return;
|
||||
|
||||
if ((handSolutionComp.Capabilities & SolutionCaps.PourOut) == 0 || (component.Capabilities & SolutionCaps.PourIn) == 0)
|
||||
}
|
||||
|
||||
if (!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var handSolutionComp) ||
|
||||
!handSolutionComp.CanRemoveSolutions ||
|
||||
!component.CanAddSolutions)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var transferQuantity = ReagentUnit.Min(component.MaxVolume - component.CurrentVolume, handSolutionComp.CurrentVolume, ReagentUnit.New(10));
|
||||
|
||||
// nothing to transfer
|
||||
if (transferQuantity <= 0)
|
||||
{
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
var transferSolution = handSolutionComp.SplitSolution(transferQuantity);
|
||||
component.TryAddSolution(transferSolution);
|
||||
}
|
||||
@@ -271,44 +252,37 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (NoExamine)
|
||||
if (!CanExamineContents)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
message.AddText(Loc.GetString("Contains:\n"));
|
||||
if (ReagentList.Count == 0)
|
||||
{
|
||||
message.AddText("Nothing.\n");
|
||||
message.AddText(Loc.GetString("It's empty."));
|
||||
}
|
||||
foreach (var reagent in ReagentList)
|
||||
else if (ReagentList.Count == 1)
|
||||
{
|
||||
var reagent = ReagentList[0];
|
||||
|
||||
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
{
|
||||
if (inDetailsRange)
|
||||
{
|
||||
message.AddText($"{proto.Name}: {reagent.Quantity}u\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
//This is trash but it shows the general idea
|
||||
var color = proto.SubstanceColor;
|
||||
var colorIsh = "Red";
|
||||
if (color.G > color.R)
|
||||
{
|
||||
colorIsh = "Green";
|
||||
}
|
||||
if (color.B > color.G && color.B > color.R)
|
||||
{
|
||||
colorIsh = "Blue";
|
||||
}
|
||||
|
||||
message.AddText(Loc.GetString("A {0} liquid\n", colorIsh));
|
||||
}
|
||||
var colorStr = $" [color={proto.GetSubstanceTextColor().ToHexNoAlpha()}]";
|
||||
message.AddText(Loc.GetString("It contains a"));
|
||||
message.AddMarkup(colorStr + Loc.GetString(proto.PhysicalDescription) + "[/color] ");
|
||||
message.AddText(Loc.GetString("substance."));
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
var reagent = ReagentList.Max();
|
||||
|
||||
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
{
|
||||
message.AddText(Loc.GetString("Unknown reagent: {0}u\n", reagent.Quantity));
|
||||
var colorStr = $" [color={SubstanceColor.ToHexNoAlpha()}]";
|
||||
message.AddText(Loc.GetString("It contains a"));
|
||||
message.AddMarkup(colorStr + Loc.GetString(proto.PhysicalDescription) + "[/color] ");
|
||||
message.AddText(Loc.GetString("mixture of substances."));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -317,55 +291,53 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// Transfers solution from a target container to the held container.
|
||||
/// </summary>
|
||||
[Verb]
|
||||
private sealed class EmptyTargetVerb : Verb<SolutionComponent>
|
||||
private sealed class EmptyTargetVerb : Verb<SolutionContainerComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, SolutionComponent component, VerbData data)
|
||||
protected override void GetData(IEntity user, SolutionContainerComponent component, VerbData data)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user) ||
|
||||
!user.TryGetComponent<HandsComponent>(out var hands) ||
|
||||
hands.GetActiveHand == null ||
|
||||
hands.GetActiveHand.Owner == component.Owner ||
|
||||
!hands.GetActiveHand.Owner.TryGetComponent<SolutionComponent>(out var solution))
|
||||
!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var solution) ||
|
||||
!solution.CanAddSolutions ||
|
||||
!component.CanRemoveSolutions)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
if ((solution.Capabilities & SolutionCaps.PourIn) != 0 &&
|
||||
(component.Capabilities & SolutionCaps.PourOut) != 0)
|
||||
var heldEntityName = hands.GetActiveHand.Owner?.Prototype?.Name ?? "<Item>";
|
||||
var myName = component.Owner.Prototype?.Name ?? "<Item>";
|
||||
|
||||
var locHeldEntityName = Loc.GetString(heldEntityName);
|
||||
var locMyName = Loc.GetString(myName);
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Transfer liquid from [{0}] to [{1}].", locMyName, locHeldEntityName);
|
||||
return;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionContainerComponent component)
|
||||
{
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands) || hands.GetActiveHand == null)
|
||||
{
|
||||
var heldEntityName = hands.GetActiveHand.Owner?.Prototype?.Name ?? "<Item>";
|
||||
var myName = component.Owner.Prototype?.Name ?? "<Item>";
|
||||
|
||||
var locHeldEntityName = Loc.GetString(heldEntityName);
|
||||
var locMyName = Loc.GetString(myName);
|
||||
|
||||
data.Text = Loc.GetString("Transfer liquid from [{0}] to [{1}].", locMyName, locHeldEntityName);
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionComponent component)
|
||||
{
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands))
|
||||
return;
|
||||
|
||||
if (hands.GetActiveHand == null)
|
||||
return;
|
||||
|
||||
if(!hands.GetActiveHand.Owner.TryGetComponent<SolutionComponent>(out var handSolutionComp))
|
||||
return;
|
||||
|
||||
if ((handSolutionComp.Capabilities & SolutionCaps.PourIn) == 0 || (component.Capabilities & SolutionCaps.PourOut) == 0)
|
||||
if(!hands.GetActiveHand.Owner.TryGetComponent<SolutionContainerComponent>(out var handSolutionComp) ||
|
||||
!handSolutionComp.CanAddSolutions ||
|
||||
!component.CanRemoveSolutions)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var transferQuantity = ReagentUnit.Min(handSolutionComp.MaxVolume - handSolutionComp.CurrentVolume, component.CurrentVolume, ReagentUnit.New(10));
|
||||
|
||||
// pulling from an empty container, pointless to continue
|
||||
if (transferQuantity <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var transferSolution = component.SplitSolution(transferQuantity);
|
||||
handSolutionComp.TryAddSolution(transferSolution);
|
||||
@@ -401,7 +373,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
public bool TryAddReagent(string reagentId, ReagentUnit quantity, out ReagentUnit acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
|
||||
{
|
||||
var toAcceptQuantity = MaxVolume - _containedSolution.TotalVolume;
|
||||
var toAcceptQuantity = MaxVolume - Solution.TotalVolume;
|
||||
if (quantity > toAcceptQuantity)
|
||||
{
|
||||
acceptedQuantity = toAcceptQuantity;
|
||||
@@ -412,7 +384,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
acceptedQuantity = quantity;
|
||||
}
|
||||
|
||||
_containedSolution.AddReagent(reagentId, acceptedQuantity);
|
||||
Solution.AddReagent(reagentId, acceptedQuantity);
|
||||
if (!skipColor) {
|
||||
RecalculateColor();
|
||||
}
|
||||
@@ -424,10 +396,10 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
public bool TryAddSolution(Solution solution, bool skipReactionCheck = false, bool skipColor = false)
|
||||
{
|
||||
if (solution.TotalVolume > (MaxVolume - _containedSolution.TotalVolume))
|
||||
if (solution.TotalVolume > (MaxVolume - Solution.TotalVolume))
|
||||
return false;
|
||||
|
||||
_containedSolution.AddSolution(solution);
|
||||
Solution.AddSolution(solution);
|
||||
if (!skipColor) {
|
||||
RecalculateColor();
|
||||
}
|
||||
@@ -487,18 +459,20 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
TryRemoveReagent(reactant.Key, amountToRemove);
|
||||
}
|
||||
}
|
||||
//Add products
|
||||
|
||||
// Add products
|
||||
foreach (var product in reaction.Products)
|
||||
{
|
||||
TryAddReagent(product.Key, product.Value * unitReactions, out var acceptedQuantity, true);
|
||||
}
|
||||
//Trigger reaction effects
|
||||
|
||||
// Trigger reaction effects
|
||||
foreach (var effect in reaction.Effects)
|
||||
{
|
||||
effect.React(Owner, unitReactions.Double());
|
||||
}
|
||||
|
||||
//Play reaction sound client-side
|
||||
// Play reaction sound client-side
|
||||
_audioSystem.PlayAtCoords("/Audio/Effects/Chemistry/bubbles.ogg", Owner.Transform.Coordinates);
|
||||
}
|
||||
|
||||
@@ -510,7 +484,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <returns>Return true if the solution contains the reagent.</returns>
|
||||
public bool ContainsReagent(string reagentId, out ReagentUnit quantity)
|
||||
{
|
||||
foreach (var reagent in _containedSolution.Contents)
|
||||
foreach (var reagent in Solution.Contents)
|
||||
{
|
||||
if (reagent.ReagentId == reagentId)
|
||||
{
|
||||
@@ -518,43 +492,50 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
quantity = ReagentUnit.New(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
public string GetMajorReagentId()
|
||||
{
|
||||
if (_containedSolution.Contents.Count == 0)
|
||||
if (Solution.Contents.Count == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
var majorReagent = _containedSolution.Contents.OrderByDescending(reagent => reagent.Quantity).First();;
|
||||
|
||||
var majorReagent = Solution.Contents.OrderByDescending(reagent => reagent.Quantity).First();;
|
||||
return majorReagent.ReagentId;
|
||||
}
|
||||
|
||||
protected void UpdateFillIcon()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_fillInitState)) return;
|
||||
if (string.IsNullOrEmpty(_fillInitState))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var percentage = (CurrentVolume / MaxVolume).Double();
|
||||
var level = ContentHelpers.RoundToLevels(percentage * 100, 100, _fillInitSteps);
|
||||
|
||||
//Transformed glass uses special fancy sprites so we don't bother
|
||||
if (level == 0 || Owner.TryGetComponent<TransformableContainerComponent>(out var transformableContainerComponent)
|
||||
&& transformableContainerComponent.Transformed)
|
||||
if (level == 0 || (Owner.TryGetComponent<TransformableContainerComponent>(out var transformComp) && transformComp.Transformed))
|
||||
{
|
||||
_spriteComponent.LayerSetColor(1, Color.Transparent);
|
||||
return;
|
||||
}
|
||||
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState+level);
|
||||
|
||||
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState + level);
|
||||
_spriteComponent.LayerSetSprite(1, _fillSprite);
|
||||
_spriteComponent.LayerSetColor(1,SubstanceColor);
|
||||
_spriteComponent.LayerSetColor(1, SubstanceColor);
|
||||
}
|
||||
|
||||
protected virtual void OnSolutionChanged(bool skipColor)
|
||||
{
|
||||
if (!skipColor)
|
||||
{
|
||||
RecalculateColor();
|
||||
}
|
||||
|
||||
UpdateFillIcon();
|
||||
_chemistrySystem.HandleSolutionChange(Owner);
|
||||
@@ -42,13 +42,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (!Owner.EnsureComponent(out SolutionComponent solution))
|
||||
if (!Owner.EnsureComponent(out SolutionContainerComponent solution))
|
||||
{
|
||||
Logger.Warning(
|
||||
$"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionComponent)}");
|
||||
$"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
|
||||
}
|
||||
|
||||
solution.Capabilities |= SolutionCaps.FitsInDispenser;
|
||||
solution.Capabilities |= SolutionContainerCaps.FitsInDispenser;
|
||||
}
|
||||
|
||||
public void CancelTransformation()
|
||||
@@ -68,7 +68,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
|
||||
{
|
||||
var solution = eventArgs.Owner.GetComponent<SolutionComponent>();
|
||||
var solution = eventArgs.Owner.GetComponent<SolutionContainerComponent>();
|
||||
//Transform container into initial state when emptied
|
||||
if (_currentReagent != null && solution.ReagentList.Count == 0)
|
||||
{
|
||||
|
||||
@@ -31,10 +31,10 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (!Owner.EnsureComponent(out SolutionComponent _))
|
||||
if (!Owner.EnsureComponent(out SolutionContainerComponent _))
|
||||
{
|
||||
Logger.Warning(
|
||||
$"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionComponent)}");
|
||||
$"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionComponent contents))
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
|
||||
return;
|
||||
|
||||
if (!_running)
|
||||
@@ -94,7 +94,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Owner.TryGetComponent(out SolutionComponent contents))
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user