Add text coloring for inspected solution containers, code cleanup (#2010)
* Initial commit * remove helper * fixes * small fix
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@@ -6,6 +6,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using YamlDotNet.RepresentationModel;
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using System;
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namespace Content.Shared.Chemistry
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{
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@@ -19,6 +20,7 @@ namespace Content.Shared.Chemistry
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private string _id;
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private string _name;
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private string _description;
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private string _physicalDescription;
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private Color _substanceColor;
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private List<IMetabolizable> _metabolism;
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private string _spritePath;
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@@ -26,7 +28,9 @@ namespace Content.Shared.Chemistry
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public string ID => _id;
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public string Name => _name;
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public string Description => _description;
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public string PhysicalDescription => _physicalDescription;
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public Color SubstanceColor => _substanceColor;
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//List of metabolism effects this reagent has, should really only be used server-side.
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public List<IMetabolizable> Metabolism => _metabolism;
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public string SpriteReplacementPath => _spritePath;
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@@ -43,13 +47,36 @@ namespace Content.Shared.Chemistry
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _name, "name", string.Empty);
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serializer.DataField(ref _description, "desc", string.Empty);
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serializer.DataField(ref _physicalDescription, "physicalDesc", string.Empty);
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serializer.DataField(ref _substanceColor, "color", Color.White);
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serializer.DataField(ref _spritePath, "spritePath", string.Empty);
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if (_moduleManager.IsServerModule)
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serializer.DataField(ref _metabolism, "metabolism", new List<IMetabolizable> {new DefaultMetabolizable()});
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{
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serializer.DataField(ref _metabolism, "metabolism", new List<IMetabolizable> { new DefaultMetabolizable() });
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}
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else
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{
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_metabolism = new List<IMetabolizable> { new DefaultMetabolizable() };
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}
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}
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/// <summary>
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/// If the substance color is too dark we user a lighter version to make the text color readable when the user examines a solution.
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/// </summary>
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public Color GetSubstanceTextColor()
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{
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var highestValue = MathF.Max(SubstanceColor.R, MathF.Max(SubstanceColor.G, SubstanceColor.B));
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var difference = 0.5f - highestValue;
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if (difference > 0f)
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{
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return new Color(SubstanceColor.R + difference,
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SubstanceColor.G + difference,
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SubstanceColor.B + difference);
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}
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return SubstanceColor;
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}
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}
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}
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