Replace MapIndices with Vector2i (#2228)
* Replace MapIndices with Vector2i * Update da submodule * AA EE II OO U U Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -69,7 +69,7 @@ namespace Content.Client.GameObjects.EntitySystems
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return _tileData.ContainsKey(gridId);
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}
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public AtmosDebugOverlayData? GetData(GridId gridIndex, MapIndices indices)
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public AtmosDebugOverlayData? GetData(GridId gridIndex, Vector2i indices)
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{
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if (!_tileData.TryGetValue(gridIndex, out var srcMsg))
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return null;
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@@ -41,8 +41,8 @@ namespace Content.Client.GameObjects.EntitySystems
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private readonly int[] _fireFrameCounter = new int[FireStates];
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private readonly Texture[][] _fireFrames = new Texture[FireStates][];
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private Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>> _tileData =
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new Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>>();
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private Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
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new Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>>();
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private AtmosphereSystem _atmosphereSystem = default!;
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@@ -107,11 +107,11 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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// Slightly different to the server-side system version
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private GasOverlayChunk GetOrCreateChunk(GridId gridId, MapIndices indices)
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private GasOverlayChunk GetOrCreateChunk(GridId gridId, Vector2i indices)
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{
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if (!_tileData.TryGetValue(gridId, out var chunks))
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{
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chunks = new Dictionary<MapIndices, GasOverlayChunk>();
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chunks = new Dictionary<Vector2i, GasOverlayChunk>();
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_tileData[gridId] = chunks;
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}
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@@ -148,7 +148,7 @@ namespace Content.Client.GameObjects.EntitySystems
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return _tileData.ContainsKey(gridId);
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}
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public (Texture, Color color)[] GetOverlays(GridId gridIndex, MapIndices indices)
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public (Texture, Color color)[] GetOverlays(GridId gridIndex, Vector2i indices)
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{
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if (!_tileData.TryGetValue(gridIndex, out var chunks))
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return Array.Empty<(Texture, Color)>();
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@@ -82,16 +82,16 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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var pos = ev.LastPosition.Value.pos;
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AddValidEntities(grid.GetSnapGridCell(pos + new MapIndices(1, 0), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new MapIndices(-1, 0), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new MapIndices(0, 1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new MapIndices(0, -1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(1, 0), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(-1, 0), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(0, 1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(0, -1), ev.Offset));
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if (ev.Mode == IconSmoothingMode.Corners)
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{
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AddValidEntities(grid.GetSnapGridCell(pos + new MapIndices(1, 1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new MapIndices(-1, -1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new MapIndices(-1, 1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new MapIndices(1, -1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(1, 1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(-1, -1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(-1, 1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(1, -1), ev.Offset));
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}
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}
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}
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@@ -135,7 +135,7 @@ namespace Content.Client.GameObjects.EntitySystems
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/// </summary>
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public sealed class IconSmoothDirtyEvent : EntitySystemMessage
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{
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public IconSmoothDirtyEvent(IEntity sender, (GridId grid, MapIndices pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
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public IconSmoothDirtyEvent(IEntity sender, (GridId grid, Vector2i pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
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{
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LastPosition = lastPosition;
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Offset = offset;
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@@ -143,7 +143,7 @@ namespace Content.Client.GameObjects.EntitySystems
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Sender = sender;
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}
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public (GridId grid, MapIndices pos)? LastPosition { get; }
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public (GridId grid, Vector2i pos)? LastPosition { get; }
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public SnapGridOffset Offset { get; }
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public IconSmoothingMode Mode { get; }
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public IEntity Sender { get; }
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@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.EntitySystems
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@@ -80,7 +81,7 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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}
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private void UpdateTile(IMapGrid grid, MapIndices position)
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private void UpdateTile(IMapGrid grid, Vector2i position)
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{
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var tile = grid.GetTileRef(position);
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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