Replace MapIndices with Vector2i (#2228)

* Replace MapIndices with Vector2i

* Update da submodule

* AA EE II OO U U

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-10-11 15:21:21 +02:00
committed by GitHub
parent 5127824716
commit 753ca81865
35 changed files with 224 additions and 211 deletions

View File

@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Atmos
[RegisterComponent]
public class AirtightComponent : Component, IMapInit
{
private (GridId, MapIndices) _lastPosition;
private (GridId, Vector2i) _lastPosition;
private AtmosphereSystem _atmosphereSystem = default!;
public override string Name => "Airtight";
@@ -169,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Atmos
UpdatePosition(Owner.Transform.GridID, snapGrid.Position);
}
private void UpdatePosition(GridId gridId, MapIndices pos)
private void UpdatePosition(GridId gridId, Vector2i pos)
{
var gridAtmos = _atmosphereSystem.GetGridAtmosphere(gridId);

View File

@@ -20,6 +20,7 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -78,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private double _excitedGroupLastProcess;
[ViewVariables]
protected readonly Dictionary<MapIndices, TileAtmosphere> Tiles = new Dictionary<MapIndices, TileAtmosphere>(1000);
protected readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new Dictionary<Vector2i, TileAtmosphere>(1000);
[ViewVariables]
private readonly HashSet<TileAtmosphere> _activeTiles = new HashSet<TileAtmosphere>(1000);
@@ -108,7 +109,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private double _superconductivityLastProcess;
[ViewVariables]
private readonly HashSet<MapIndices> _invalidatedCoords = new HashSet<MapIndices>(1000);
private readonly HashSet<Vector2i> _invalidatedCoords = new HashSet<Vector2i>(1000);
[ViewVariables]
private int InvalidatedCoordsCount => _invalidatedCoords.Count;
@@ -162,7 +163,7 @@ namespace Content.Server.GameObjects.Components.Atmos
}
/// <inheritdoc />
public virtual void PryTile(MapIndices indices)
public virtual void PryTile(Vector2i indices)
{
if (IsSpace(indices) || IsAirBlocked(indices)) return;
@@ -206,7 +207,7 @@ namespace Content.Server.GameObjects.Components.Atmos
}
/// <inheritdoc />
public virtual void Invalidate(MapIndices indices)
public virtual void Invalidate(Vector2i indices)
{
_invalidatedCoords.Add(indices);
}
@@ -264,13 +265,13 @@ namespace Content.Server.GameObjects.Components.Atmos
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UpdateAdjacentBits(MapIndices indices)
public void UpdateAdjacentBits(Vector2i indices)
{
GetTile(indices)?.UpdateAdjacent();
}
/// <inheritdoc />
public virtual void FixVacuum(MapIndices indices)
public virtual void FixVacuum(Vector2i indices)
{
var tile = GetTile(indices);
if (tile?.GridIndex != _gridId) return;
@@ -387,11 +388,11 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <inheritdoc />
public virtual TileAtmosphere? GetTile(EntityCoordinates coordinates, bool createSpace = true)
{
return GetTile(coordinates.ToMapIndices(_serverEntityManager, _mapManager), createSpace);
return GetTile(coordinates.ToVector2i(_serverEntityManager, _mapManager), createSpace);
}
/// <inheritdoc />
public virtual TileAtmosphere? GetTile(MapIndices indices, bool createSpace = true)
public virtual TileAtmosphere? GetTile(Vector2i indices, bool createSpace = true)
{
if (Tiles.TryGetValue(indices, out var tile)) return tile;
@@ -405,7 +406,7 @@ namespace Content.Server.GameObjects.Components.Atmos
}
/// <inheritdoc />
public bool IsAirBlocked(MapIndices indices, AtmosDirection direction = AtmosDirection.All)
public bool IsAirBlocked(Vector2i indices, AtmosDirection direction = AtmosDirection.All)
{
foreach (var obstructingComponent in GetObstructingComponents(indices))
{
@@ -420,7 +421,7 @@ namespace Content.Server.GameObjects.Components.Atmos
}
/// <inheritdoc />
public virtual bool IsSpace(MapIndices indices)
public virtual bool IsSpace(Vector2i indices)
{
// TODO ATMOS use ContentTileDefinition to define in YAML whether or not a tile is considered space
if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default;
@@ -428,7 +429,7 @@ namespace Content.Server.GameObjects.Components.Atmos
return mapGrid.Grid.GetTileRef(indices).Tile.IsEmpty;
}
public Dictionary<AtmosDirection, TileAtmosphere> GetAdjacentTiles(MapIndices indices, bool includeAirBlocked = false)
public Dictionary<AtmosDirection, TileAtmosphere> GetAdjacentTiles(Vector2i indices, bool includeAirBlocked = false)
{
var sides = new Dictionary<AtmosDirection, TileAtmosphere>();
for (var i = 0; i < Atmospherics.Directions; i++)
@@ -780,7 +781,7 @@ namespace Content.Server.GameObjects.Components.Atmos
return true;
}
protected virtual IEnumerable<AirtightComponent> GetObstructingComponents(MapIndices indices)
protected virtual IEnumerable<AirtightComponent> GetObstructingComponents(Vector2i indices)
{
var gridLookup = EntitySystem.Get<GridTileLookupSystem>();
@@ -795,7 +796,7 @@ namespace Content.Server.GameObjects.Components.Atmos
return list;
}
private bool NeedsVacuumFixing(MapIndices indices)
private bool NeedsVacuumFixing(Vector2i indices)
{
var value = false;
@@ -807,7 +808,7 @@ namespace Content.Server.GameObjects.Components.Atmos
return value;
}
private AtmosDirection GetBlockedDirections(MapIndices indices)
private AtmosDirection GetBlockedDirections(Vector2i indices)
{
var value = AtmosDirection.Invalid;
@@ -833,7 +834,7 @@ namespace Content.Server.GameObjects.Components.Atmos
var gridId = mapGrid.Grid.Index;
if (!serializer.TryReadDataField("uniqueMixes", out List<GasMixture>? uniqueMixes) ||
!serializer.TryReadDataField("tiles", out Dictionary<MapIndices, int>? tiles))
!serializer.TryReadDataField("tiles", out Dictionary<Vector2i, int>? tiles))
return;
Tiles.Clear();
@@ -857,7 +858,7 @@ namespace Content.Server.GameObjects.Components.Atmos
{
var uniqueMixes = new List<GasMixture>();
var uniqueMixHash = new Dictionary<GasMixture, int>();
var tiles = new Dictionary<MapIndices, int>();
var tiles = new Dictionary<Vector2i, int>();
foreach (var (indices, tile) in Tiles)
{
if (tile.Air == null) continue;
@@ -875,7 +876,7 @@ namespace Content.Server.GameObjects.Components.Atmos
}
serializer.DataField(ref uniqueMixes, "uniqueMixes", new List<GasMixture>());
serializer.DataField(ref tiles, "tiles", new Dictionary<MapIndices, int>());
serializer.DataField(ref tiles, "tiles", new Dictionary<Vector2i, int>());
}
}
@@ -890,7 +891,7 @@ namespace Content.Server.GameObjects.Components.Atmos
}
/// <inheritdoc />
public virtual void BurnTile(MapIndices gridIndices)
public virtual void BurnTile(Vector2i gridIndices)
{
// TODO ATMOS
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Atmos
{
@@ -12,17 +13,17 @@ namespace Content.Server.GameObjects.Components.Atmos
public override void RepopulateTiles() { }
public override bool IsSpace(MapIndices indices)
public override bool IsSpace(Vector2i indices)
{
return true;
}
public override TileAtmosphere? GetTile(MapIndices indices, bool createSpace = true)
public override TileAtmosphere? GetTile(Vector2i indices, bool createSpace = true)
{
return new TileAtmosphere(this, GridId.Invalid, indices, new GasMixture(2500, AtmosphereSystem), true);
}
protected override IEnumerable<AirtightComponent> GetObstructingComponents(MapIndices indices)
protected override IEnumerable<AirtightComponent> GetObstructingComponents(Vector2i indices)
{
return Enumerable.Empty<AirtightComponent>();
}

View File

@@ -7,6 +7,7 @@ using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Atmos
{
@@ -18,7 +19,7 @@ namespace Content.Server.GameObjects.Components.Atmos
{
public override string Name => "UnsimulatedGridAtmosphere";
public override void PryTile(MapIndices indices) { }
public override void PryTile(Vector2i indices) { }
public override void RepopulateTiles()
{
@@ -31,11 +32,11 @@ namespace Content.Server.GameObjects.Components.Atmos
}
}
public override void Invalidate(MapIndices indices) { }
public override void Invalidate(Vector2i indices) { }
protected override void Revalidate() { }
public override void FixVacuum(MapIndices indices) { }
public override void FixVacuum(Vector2i indices) { }
public override void AddActiveTile(TileAtmosphere? tile) { }

View File

@@ -87,7 +87,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
_reactTimer = 0;
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToMapIndices(Owner.EntityManager, _mapManager));
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager));
foreach (var reagentQuantity in contents.ReagentList.ToArray())
{
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;

View File

@@ -16,6 +16,7 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -152,7 +153,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
}
private bool IsRCDStillValid(AfterInteractEventArgs eventArgs, IMapGrid mapGrid, TileRef tile, MapIndices snapPos, RcdMode startingMode)
private bool IsRCDStillValid(AfterInteractEventArgs eventArgs, IMapGrid mapGrid, TileRef tile, Vector2i snapPos, RcdMode startingMode)
{
//Less expensive checks first. Failing those ones, we need to check that the tile isn't obstructed.
if (_ammo <= 0)