Avoid unnecessary entitysystem resolve in atmos
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@@ -31,7 +31,7 @@ namespace Content.Server.Atmos.EntitySystems
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}
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}
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foreach (var entity in Get<GridTileLookupSystem>().GetEntitiesIntersecting(tile.GridIndex, tile.GridIndices))
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foreach (var entity in _gridtileLookupSystem.GetEntitiesIntersecting(tile.GridIndex, tile.GridIndices))
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{
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if (!entity.TryGetComponent(out IPhysBody? physics)
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|| !entity.IsMovedByPressure(out var pressure)
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