Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared * move faction exception and member stuff to shared * fix breaking changes for random stuff * move pettable friend stuff to shared * mostly fix * final fixy * dragonops * final fixy II * use querys and fix warpspeed fish (probably) * fixer * Rrrr! --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,8 +1,8 @@
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using Content.Server.Maps;
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using Content.Server.NPC.Components;
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using Content.Server.RoundEnd;
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using Content.Server.StationEvents.Events;
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using Content.Shared.Dataset;
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using Content.Shared.NPC.Prototypes;
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using Content.Shared.Roles;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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@@ -1,5 +1,5 @@
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using Content.Server.NPC.Components;
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using Content.Shared.Dataset;
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using Content.Shared.NPC.Prototypes;
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using Content.Shared.Random;
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using Content.Shared.Roles;
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using Robust.Shared.Audio;
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@@ -7,8 +7,6 @@ using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Humanoid;
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using Content.Server.Mind;
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using Content.Server.NPC.Components;
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using Content.Server.NPC.Systems;
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using Content.Server.Nuke;
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using Content.Server.NukeOps;
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using Content.Server.Popups;
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@@ -30,6 +28,8 @@ using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Nuke;
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using Content.Shared.NukeOps;
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using Content.Shared.Preferences;
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@@ -474,7 +474,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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var eligibleQuery = EntityQueryEnumerator<StationEventEligibleComponent, NpcFactionMemberComponent>();
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while (eligibleQuery.MoveNext(out var eligibleUid, out var eligibleComp, out var member))
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{
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if (!_npcFaction.IsFactionHostile(component.Faction, eligibleUid, member))
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if (!_npcFaction.IsFactionHostile(component.Faction, (eligibleUid, member)))
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continue;
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eligible.Add((eligibleUid, eligibleComp, member));
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@@ -4,8 +4,6 @@ using Content.Server.Administration.Commands;
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using Content.Server.Cargo.Systems;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.NPC.Components;
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using Content.Server.NPC.Systems;
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using Content.Server.Preferences.Managers;
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using Content.Server.Spawners.Components;
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using Content.Server.Station.Components;
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@@ -14,6 +12,8 @@ using Content.Shared.CCVar;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Mind;
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using Content.Shared.NPC.Prototypes;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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@@ -4,8 +4,6 @@ using Content.Server.EUI;
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using Content.Server.Flash;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Mind;
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using Content.Server.NPC.Components;
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using Content.Server.NPC.Systems;
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using Content.Server.Popups;
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using Content.Server.Revolutionary;
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using Content.Server.Revolutionary.Components;
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@@ -23,6 +21,8 @@ using Content.Shared.Mindshield.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NPC.Prototypes;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Revolutionary.Components;
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using Content.Shared.Roles;
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using Content.Shared.Stunnable;
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@@ -1,7 +1,6 @@
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using Content.Server.Antag;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Mind;
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using Content.Server.NPC.Systems;
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using Content.Server.Objectives;
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using Content.Server.PDA.Ringer;
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using Content.Server.Roles;
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@@ -10,6 +9,7 @@ using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Objectives.Components;
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using Content.Shared.PDA;
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using Content.Shared.Roles;
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