Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855)

This commit is contained in:
Paul Ritter
2021-12-21 19:25:52 +01:00
committed by GitHub
parent 8831d08229
commit 75721c214c
59 changed files with 1715 additions and 1971 deletions

View File

@@ -1,6 +1,5 @@
using System;
using Content.Server.Administration;
using Content.Server.GameTicking.Presets;
using Content.Shared;
using Content.Shared.Administration;
using Content.Shared.CCVar;
@@ -19,14 +18,14 @@ namespace Content.Server.GameTicking.Commands
public string Help => $"Usage: {Command} / {Command} <preset>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
GamePresetPrototype? preset = null;
Type? preset = null;
var presetName = string.Join(" ", args);
var ticker = EntitySystem.Get<GameTicker>();
if (args.Length > 0)
{
if (!ticker.TryFindGamePreset(presetName, out preset))
if (!ticker.TryGetPreset(presetName, out preset))
{
shell.WriteLine($"No preset found with name {presetName}");
return;
@@ -40,7 +39,7 @@ namespace Content.Server.GameTicking.Commands
if (preset != null)
{
ticker.SetGamePreset(preset);
ticker.SetStartPreset(preset);
}
shell.WriteLine($"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}");