Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855)
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@@ -1,14 +1,12 @@
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using Content.Server.Administration.Logs;
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using Content.Server.CharacterAppearance.Systems;
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using Content.Server.Chat.Managers;
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using Content.Server.Ghost;
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using Content.Server.Maps;
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using Content.Server.PDA;
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using Content.Server.Preferences.Managers;
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using Content.Server.Roles;
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using Content.Server.Station;
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using Content.Shared.Chat;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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using Content.Shared.GameWindow;
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using Robust.Server;
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@@ -85,18 +83,17 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
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[Dependency] private readonly IBaseServer _baseServer = default!;
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[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
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[Dependency] private readonly IReflectionManager _reflectionManager = default!;
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[Dependency] private readonly IGameMapManager _gameMapManager = default!;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearanceSystem = default!;
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[Dependency] private readonly PDASystem _pdaSystem = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly GhostSystem _ghosts = default!;
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}
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}
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