Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855)

This commit is contained in:
Paul Ritter
2021-12-21 19:25:52 +01:00
committed by GitHub
parent 8831d08229
commit 75721c214c
59 changed files with 1715 additions and 1971 deletions

View File

@@ -1,14 +1,12 @@
using Content.Server.Administration.Logs;
using Content.Server.CharacterAppearance.Systems;
using Content.Server.Chat.Managers;
using Content.Server.Ghost;
using Content.Server.Maps;
using Content.Server.PDA;
using Content.Server.Preferences.Managers;
using Content.Server.Roles;
using Content.Server.Station;
using Content.Shared.Chat;
using Content.Shared.Damage;
using Content.Shared.GameTicking;
using Content.Shared.GameWindow;
using Robust.Server;
@@ -85,18 +83,17 @@ namespace Content.Server.GameTicking
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
[Dependency] private readonly IBaseServer _baseServer = default!;
[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearanceSystem = default!;
[Dependency] private readonly PDASystem _pdaSystem = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly GhostSystem _ghosts = default!;
}
}