Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855)

This commit is contained in:
Paul Ritter
2021-12-21 19:25:52 +01:00
committed by GitHub
parent 8831d08229
commit 75721c214c
59 changed files with 1715 additions and 1971 deletions

View File

@@ -1,80 +0,0 @@
using System;
using System.Threading;
using Content.Server.Chat.Managers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.GameTicking.Rules;
public sealed class MaxTimeRestartRuleSystem : GameRuleSystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
public override string Prototype => "MaxTimeRestart";
private CancellationTokenSource _timerCancel = new();
public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromMinutes(5);
public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GameRunLevelChangedEvent>(RunLevelChanged);
}
public override void Added()
{
if(GameTicker.RunLevel == GameRunLevel.InRound)
RestartTimer();
}
public override void Removed()
{
RoundMaxTime = TimeSpan.FromMinutes(5);
RoundEndDelay = TimeSpan.FromMinutes(10);
StopTimer();
}
public void RestartTimer()
{
_timerCancel.Cancel();
_timerCancel = new CancellationTokenSource();
Timer.Spawn(RoundMaxTime, TimerFired, _timerCancel.Token);
}
public void StopTimer()
{
_timerCancel.Cancel();
}
private void TimerFired()
{
GameTicker.EndRound(Loc.GetString("rule-time-has-run-out"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds",("seconds", (int) RoundEndDelay.TotalSeconds)));
Timer.Spawn(RoundEndDelay, () => GameTicker.RestartRound());
}
private void RunLevelChanged(GameRunLevelChangedEvent args)
{
if (!Enabled)
return;
switch (args.New)
{
case GameRunLevel.InRound:
RestartTimer();
break;
case GameRunLevel.PreRoundLobby:
case GameRunLevel.PostRound:
StopTimer();
break;
}
}
}