Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855)
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@@ -85,7 +85,7 @@ namespace Content.Shared.CCVar
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/// Controls the default game preset.
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/// </summary>
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public static readonly CVarDef<string>
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GameLobbyDefaultPreset = CVarDef.Create("game.defaultpreset", "suspicion", CVar.ARCHIVE);
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GameLobbyDefaultPreset = CVarDef.Create("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
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/// <summary>
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/// Controls if the game can force a different preset if the current preset's criteria are not met.
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@@ -97,7 +97,7 @@ namespace Content.Shared.CCVar
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/// The preset for the game to fall back to if the selected preset could not be used, and fallback is enabled.
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/// </summary>
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public static readonly CVarDef<string>
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GameLobbyFallbackPreset = CVarDef.Create("game.fallbackpreset", "sandbox", CVar.ARCHIVE);
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GameLobbyFallbackPreset = CVarDef.Create("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
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/// <summary>
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/// Controls if people can win the game in Suspicion or Deathmatch.
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