Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855)

This commit is contained in:
Paul Ritter
2021-12-21 19:25:52 +01:00
committed by GitHub
parent 8831d08229
commit 75721c214c
59 changed files with 1715 additions and 1971 deletions

View File

@@ -85,7 +85,7 @@ namespace Content.Shared.CCVar
/// Controls the default game preset.
/// </summary>
public static readonly CVarDef<string>
GameLobbyDefaultPreset = CVarDef.Create("game.defaultpreset", "suspicion", CVar.ARCHIVE);
GameLobbyDefaultPreset = CVarDef.Create("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
/// <summary>
/// Controls if the game can force a different preset if the current preset's criteria are not met.
@@ -97,7 +97,7 @@ namespace Content.Shared.CCVar
/// The preset for the game to fall back to if the selected preset could not be used, and fallback is enabled.
/// </summary>
public static readonly CVarDef<string>
GameLobbyFallbackPreset = CVarDef.Create("game.fallbackpreset", "sandbox", CVar.ARCHIVE);
GameLobbyFallbackPreset = CVarDef.Create("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
/// <summary>
/// Controls if people can win the game in Suspicion or Deathmatch.