Lint more const string prototypes (#18922)
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@@ -63,8 +63,12 @@ public sealed class TargetOutlineSystem : EntitySystem
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private Vector2 LookupVector => new(LookupSize, LookupSize);
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[ValidatePrototypeId<ShaderPrototype>]
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private const string ShaderTargetValid = "SelectionOutlineInrange";
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[ValidatePrototypeId<ShaderPrototype>]
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private const string ShaderTargetInvalid = "SelectionOutline";
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private ShaderInstance? _shaderTargetValid;
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private ShaderInstance? _shaderTargetInvalid;
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