Lint more const string prototypes (#18922)
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@@ -1,5 +1,6 @@
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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@@ -9,6 +10,7 @@ public sealed partial class PuddleSystem
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{
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private static readonly TimeSpan EvaporationCooldown = TimeSpan.FromSeconds(1);
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[ValidatePrototypeId<ReagentPrototype>]
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public const string EvaporationReagent = "Water";
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private void OnEvaporationMapInit(EntityUid uid, EvaporationComponent component, MapInitEvent args)
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