Lint more const string prototypes (#18922)
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@@ -1,17 +1,15 @@
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using System.Threading;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Timer = Robust.Shared.Timing.Timer;
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@@ -63,6 +61,7 @@ public sealed partial class EmergencyShuttleSystem
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private CancellationTokenSource? _roundEndCancelToken;
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[ValidatePrototypeId<AccessLevelPrototype>]
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private const string EmergencyRepealAllAccess = "EmergencyShuttleRepealAll";
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private static readonly Color DangerColor = Color.Red;
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