Lint more const string prototypes (#18922)

This commit is contained in:
Vordenburg
2023-08-13 20:26:59 -04:00
committed by GitHub
parent 17808a54ef
commit 7582474f1a
32 changed files with 73 additions and 19 deletions

View File

@@ -1,17 +1,15 @@
using System.Threading;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Components;
using Content.Server.UserInterface;
using Content.Shared.Access;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.GameTicking;
using Content.Shared.Popups;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Timer = Robust.Shared.Timing.Timer;
@@ -63,6 +61,7 @@ public sealed partial class EmergencyShuttleSystem
private CancellationTokenSource? _roundEndCancelToken;
[ValidatePrototypeId<AccessLevelPrototype>]
private const string EmergencyRepealAllAccess = "EmergencyShuttleRepealAll";
private static readonly Color DangerColor = Color.Red;