Lint more const string prototypes (#18922)
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@@ -2,7 +2,6 @@ using Content.Shared.Humanoid.Markings;
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using Content.Shared.Humanoid.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Shared.Preferences;
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using Robust.Shared.GameObjects.Components.Localization;
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@@ -25,6 +24,7 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly MarkingManager _markingManager = default!;
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[ValidatePrototypeId<SpeciesPrototype>]
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public const string DefaultSpecies = "Human";
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public override void Initialize()
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