Fix muzzle flashes for other players (#10454)
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@@ -8,10 +8,12 @@ namespace Content.Shared.Weapons.Ranged.Events;
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[Serializable, NetSerializable]
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public sealed class MuzzleFlashEvent : EntityEventArgs
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{
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public EntityUid Uid;
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public string Prototype;
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public MuzzleFlashEvent(string prototype)
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public MuzzleFlashEvent(EntityUid uid, string prototype)
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{
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Uid = uid;
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Prototype = prototype;
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}
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}
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