Fluid spread refactor (#11908)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Fix undefined
This commit is contained in:
35
Content.Server/Fluids/Components/FluidMapDataComponent.cs
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35
Content.Server/Fluids/Components/FluidMapDataComponent.cs
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@@ -0,0 +1,35 @@
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using Content.Server.Fluids.EntitySystems;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Fluids.Components;
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[RegisterComponent]
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[Access(typeof(FluidSpreaderSystem))]
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public sealed class FluidMapDataComponent : Component
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{
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/// <summary>
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/// At what time will <see cref="FluidSpreaderSystem"/> be checked next
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/// </summary>
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[DataField("goalTime", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan GoalTime;
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/// <summary>
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/// Delay between two runs of <see cref="FluidSpreaderSystem"/>
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/// </summary>
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[DataField("delay")]
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public TimeSpan Delay = TimeSpan.FromSeconds(2);
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/// <summary>
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/// Puddles to be expanded.
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/// </summary>
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[DataField("puddles")] public HashSet<EntityUid> Puddles = new();
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/// <summary>
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/// Convenience method for setting GoalTime to <paramref name="start"/> + <see cref="Delay"/>
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/// </summary>
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/// <param name="start">Time to which to add <see cref="Delay"/>, defaults to current <see cref="GoalTime"/></param>
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public void UpdateGoal(TimeSpan? start = null)
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{
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GoalTime = (start ?? GoalTime) + Delay;
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}
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}
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@@ -1,14 +0,0 @@
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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namespace Content.Server.Fluids.Components;
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[RegisterComponent]
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[Access(typeof(FluidSpreaderSystem))]
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public sealed class FluidSpreaderComponent : Component
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{
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[ViewVariables]
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public Solution OverflownSolution = default!;
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public bool Enabled { get; set; }
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}
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@@ -53,10 +53,7 @@ namespace Content.Server.Fluids.Components
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/// How much should this puddle's opacity be multiplied by?
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/// Useful for puddles that have a high overflow volume but still want to be mostly opaque.
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/// </summary>
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[DataField("opacityModifier")]
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public float OpacityModifier = 1.0f;
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public FixedPoint2 OverflowLeft => CurrentVolume - OverflowVolume;
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[DataField("opacityModifier")] public float OpacityModifier = 1.0f;
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[DataField("solution")] public string SolutionName { get; set; } = DefaultSolutionName;
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}
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@@ -55,5 +55,20 @@ namespace Content.Server.Fluids.EntitySystems
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EntityManager.RemoveComponent(evaporationComponent.Owner, evaporationComponent);
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}
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}
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/// <summary>
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/// Copy constructor to copy initial fields from source to destination.
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/// </summary>
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/// <param name="destUid">Entity to which we copy <paramref name="srcEvaporation"/> properties</param>
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/// <param name="srcEvaporation">Component that contains relevant properties</param>
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public void CopyConstruct(EntityUid destUid, EvaporationComponent srcEvaporation)
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{
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var destEvaporation = EntityManager.EnsureComponent<EvaporationComponent>(destUid);
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destEvaporation.EvaporateTime = srcEvaporation.EvaporateTime;
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destEvaporation.EvaporationToggle = srcEvaporation.EvaporationToggle;
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destEvaporation.SolutionName = srcEvaporation.SolutionName;
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destEvaporation.LowerLimit = srcEvaporation.LowerLimit;
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destEvaporation.UpperLimit = srcEvaporation.UpperLimit;
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}
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}
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}
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@@ -1,237 +1,145 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared;
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using Content.Shared.Directions;
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using Content.Shared.FixedPoint;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Timing;
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namespace Content.Server.Fluids.EntitySystems;
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/// <summary>
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/// Component that governs overflowing puddles. Controls how Puddles spread and updat
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/// </summary>
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[UsedImplicitly]
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public sealed class FluidSpreaderSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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private float _accumulatedTimeFrame;
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private HashSet<EntityUid> _fluidSpread = new();
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public override void Initialize()
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/// <summary>
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/// Adds an overflow component to the map data component tracking overflowing puddles
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/// </summary>
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/// <param name="puddleUid">EntityUid of overflowing puddle</param>
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/// <param name="puddle">Optional PuddleComponent</param>
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/// <param name="xform">Optional TransformComponent</param>
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public void AddOverflowingPuddle(EntityUid puddleUid, PuddleComponent? puddle = null,
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TransformComponent? xform = null)
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{
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SubscribeLocalEvent<FluidSpreaderComponent, ComponentAdd>((uid, component, _) =>
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FluidSpreaderAdd(uid, component));
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}
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if (!Resolve(puddleUid, ref puddle, ref xform, false) || xform.MapUid == null)
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return;
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public void AddOverflowingPuddle(PuddleComponent puddleComponent, Solution? solution = null)
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{
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var puddleSolution = solution;
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if (puddleSolution == null && !_solutionContainerSystem.TryGetSolution(puddleComponent.Owner,
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puddleComponent.SolutionName,
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out puddleSolution)) return;
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var mapId = xform.MapUid.Value;
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var spreaderComponent = EntityManager.EnsureComponent<FluidSpreaderComponent>(puddleComponent.Owner);
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spreaderComponent.OverflownSolution = puddleSolution;
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spreaderComponent.Enabled = true;
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FluidSpreaderAdd(spreaderComponent.Owner, spreaderComponent);
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}
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private void FluidSpreaderAdd(EntityUid uid, FluidSpreaderComponent component)
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{
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if (component.Enabled)
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_fluidSpread.Add(uid);
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EntityManager.EnsureComponent<FluidMapDataComponent>(mapId, out var component);
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component.Puddles.Add(puddleUid);
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}
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public override void Update(float frameTime)
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{
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_accumulatedTimeFrame += frameTime;
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if (!(_accumulatedTimeFrame >= 1.0f))
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return;
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_accumulatedTimeFrame -= 1.0f;
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base.Update(frameTime);
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var remQueue = new RemQueue<EntityUid>();
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foreach (var uid in _fluidSpread)
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Span<Direction> exploreDirections = stackalloc Direction[]
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{
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if (!TryComp(uid, out MetaDataComponent? meta) || meta.Deleted)
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{
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remQueue.Add(uid);
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continue;
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}
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Direction.North,
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Direction.East,
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Direction.South,
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Direction.West,
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};
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var puddles = new List<PuddleComponent>(4);
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var puddleQuery = GetEntityQuery<PuddleComponent>();
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var xFormQuery = GetEntityQuery<TransformComponent>();
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if (meta.EntityPaused)
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foreach (var fluidMapData in EntityQuery<FluidMapDataComponent>())
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{
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if (fluidMapData.Puddles.Count == 0 || _gameTiming.CurTime <= fluidMapData.GoalTime)
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continue;
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remQueue.Add(uid);
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SpreadFluid(uid);
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}
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foreach (var removeUid in remQueue)
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{
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_fluidSpread.Remove(removeUid);
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}
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}
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private void SpreadFluid(EntityUid suid)
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{
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EntityUid GetOrCreate(EntityUid uid, string prototype, IMapGrid grid, Vector2i pos)
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{
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return uid == EntityUid.Invalid
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? EntityManager.SpawnEntity(prototype, grid.GridTileToWorld(pos))
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: uid;
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}
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PuddleComponent? puddleComponent = null;
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MetaDataComponent? metadataOriginal = null;
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TransformComponent? transformOrig = null;
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FluidSpreaderComponent? spreader = null;
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if (!Resolve(suid, ref puddleComponent, ref metadataOriginal, ref transformOrig, ref spreader, false))
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return;
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var prototypeName = metadataOriginal.EntityPrototype!.ID;
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var visitedTiles = new HashSet<Vector2i>();
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if (!_mapManager.TryGetGrid(transformOrig.GridUid, out var mapGrid))
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return;
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// skip origin puddle
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var nextToExpand = new List<PuddlePlacer>(9);
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ExpandPuddle(suid, visitedTiles, mapGrid, nextToExpand);
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while (nextToExpand.Count > 0
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&& spreader.OverflownSolution.CurrentVolume > FixedPoint2.Zero)
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{
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// we need to clamp to prevent spreading 0u fluids, while never going over spill limit
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var divided = FixedPoint2.Clamp(spreader.OverflownSolution.CurrentVolume / nextToExpand.Count,
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FixedPoint2.Epsilon, puddleComponent.OverflowVolume);
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foreach (var posAndUid in nextToExpand)
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var newIteration = new HashSet<EntityUid>();
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foreach (var puddleUid in fluidMapData.Puddles)
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{
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var puddleUid = GetOrCreate(posAndUid.Uid, prototypeName, mapGrid, posAndUid.Pos);
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if (!TryComp(puddleUid, out PuddleComponent? puddle))
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if (!puddleQuery.TryGetComponent(puddleUid, out var puddle)
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|| !xFormQuery.TryGetComponent(puddleUid, out var transform)
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|| !_mapManager.TryGetGrid(transform.GridUid, out var mapGrid))
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continue;
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posAndUid.Uid = puddleUid;
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puddles.Clear();
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var pos = transform.Coordinates;
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if (puddle.CurrentVolume >= puddle.OverflowVolume) continue;
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var totalVolume = _puddleSystem.CurrentVolume(puddle.Owner, puddle);
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exploreDirections.Shuffle();
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foreach (var direction in exploreDirections)
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{
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var newPos = pos.Offset(direction);
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if (CheckTile(puddle.Owner, puddle, newPos, mapGrid,
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out var puddleComponent))
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{
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puddles.Add(puddleComponent);
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totalVolume += _puddleSystem.CurrentVolume(puddleComponent.Owner, puddleComponent);
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}
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}
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// -puddle.OverflowLeft is guaranteed to be >= 0
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// iff puddle.CurrentVolume >= puddle.OverflowVolume
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var split = FixedPoint2.Min(divided, -puddle.OverflowLeft);
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_puddleSystem.TryAddSolution(
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puddle.Owner,
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spreader.OverflownSolution.SplitSolution(split),
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false, false, puddle);
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// if solution is spent do not explore
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if (spreader.OverflownSolution.CurrentVolume <= FixedPoint2.Zero)
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return;
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_puddleSystem.EqualizePuddles(puddle.Owner, puddles, totalVolume, newIteration, puddle);
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}
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// find edges
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nextToExpand = ExpandPuddles(nextToExpand, visitedTiles, mapGrid);
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fluidMapData.Puddles.Clear();
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fluidMapData.Puddles.UnionWith(newIteration);
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fluidMapData.UpdateGoal(_gameTiming.CurTime);
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}
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}
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private List<PuddlePlacer> ExpandPuddles(List<PuddlePlacer> toExpand,
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HashSet<Vector2i> visitedTiles,
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IMapGrid mapGrid)
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/// <summary>
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/// Check a tile is valid for solution allocation.
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/// </summary>
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/// <param name="srcUid">Entity Uid of original puddle</param>
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/// <param name="srcPuddle">PuddleComponent attached to srcUid</param>
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/// <param name="pos">at which to check tile</param>
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/// <param name="mapGrid">helper param needed to extract entities</param>
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/// <param name="puddle">either found or newly created PuddleComponent.</param>
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/// <returns>true if tile is empty or occupied by a non-overflowing puddle (or a puddle close to being overflowing)</returns>
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private bool CheckTile(EntityUid srcUid, PuddleComponent srcPuddle, EntityCoordinates pos, IMapGrid mapGrid,
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[NotNullWhen(true)] out PuddleComponent? puddle)
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{
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var nextToExpand = new List<PuddlePlacer>(9);
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foreach (var puddlePlacer in toExpand)
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{
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ExpandPuddle(puddlePlacer.Uid, visitedTiles, mapGrid, nextToExpand, puddlePlacer.Pos);
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}
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return nextToExpand;
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}
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private void ExpandPuddle(EntityUid puddle,
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HashSet<Vector2i> visitedTiles,
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IMapGrid mapGrid,
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List<PuddlePlacer> nextToExpand,
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Vector2i? pos = null)
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{
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TransformComponent? transform = null;
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if (pos == null && !Resolve(puddle, ref transform, false))
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{
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return;
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}
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var puddlePos = pos ?? transform!.Coordinates.ToVector2i(EntityManager, _mapManager);
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// prepare next set of puddles to be expanded
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foreach (var direction in SharedDirectionExtensions.RandomDirections().ToArray())
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{
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var newPos = puddlePos.Offset(direction);
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if (visitedTiles.Contains(newPos))
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continue;
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visitedTiles.Add(newPos);
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if (CanExpand(newPos, mapGrid, out var uid))
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nextToExpand.Add(new PuddlePlacer(newPos, (EntityUid) uid));
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}
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}
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private bool CanExpand(Vector2i newPos, IMapGrid mapGrid,
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[NotNullWhen(true)] out EntityUid? uid)
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{
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if (!mapGrid.TryGetTileRef(newPos, out var tileRef)
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if (!mapGrid.TryGetTileRef(pos, out var tileRef)
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|| tileRef.Tile.IsEmpty)
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{
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uid = null;
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puddle = null;
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return false;
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}
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foreach (var entity in mapGrid.GetAnchoredEntities(newPos))
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{
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IPhysBody? physics = null;
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PuddleComponent? existingPuddle = null;
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var puddleCurrentVolume = _puddleSystem.CurrentVolume(srcUid, srcPuddle);
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// This is an invalid location
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if (Resolve(entity, ref physics, false)
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&& (physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
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foreach (var entity in mapGrid.GetAnchoredEntities(pos))
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{
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// If this is valid puddle check if we spread to it.
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if (TryComp(entity, out PuddleComponent? existingPuddle))
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{
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uid = null;
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return false;
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// If current puddle has more volume than current we skip that field
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if (_puddleSystem.CurrentVolume(existingPuddle.Owner, existingPuddle) >= puddleCurrentVolume)
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{
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puddle = null;
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return false;
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}
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puddle = existingPuddle;
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return true;
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}
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if (!Resolve(entity, ref existingPuddle, false))
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continue;
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uid = entity;
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return true;
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// if not puddle is this tile blocked by an object like wall or door
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if (TryComp(entity, out PhysicsComponent? physComponent)
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&& physComponent.CanCollide
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&& (physComponent.CollisionLayer & (int) CollisionGroup.MobMask) != 0)
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{
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puddle = null;
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return false;
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}
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}
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uid = EntityUid.Invalid;
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puddle = _puddleSystem.SpawnPuddle(srcUid, pos, srcPuddle);
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return true;
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}
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}
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// Helper to allow mutable pair of (Pos, Uid)
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internal sealed class PuddlePlacer
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{
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internal Vector2i Pos;
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internal EntityUid Uid;
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public PuddlePlacer(Vector2i pos, EntityUid uid)
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{
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Pos = pos;
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Uid = uid;
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}
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}
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@@ -0,0 +1,84 @@
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using Content.Server.Fluids.Components;
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using Content.Shared.Fluids;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.Server.Fluids.EntitySystems;
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public sealed class PuddleDebugDebugOverlaySystem : SharedPuddleDebugOverlaySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly HashSet<IPlayerSession> _playerObservers = new();
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public bool ToggleObserver(IPlayerSession observer)
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{
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NextTick ??= _timing.CurTime + Cooldown;
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if (_playerObservers.Contains(observer))
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{
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RemoveObserver(observer);
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return false;
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}
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_playerObservers.Add(observer);
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return true;
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}
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private void RemoveObserver(IPlayerSession observer)
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{
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if (!_playerObservers.Remove(observer))
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{
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return;
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}
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var message = new PuddleOverlayDisableMessage();
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RaiseNetworkEvent(message, observer.ConnectedClient);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (NextTick == null || _timing.CurTime < NextTick)
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return;
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|
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foreach (var session in _playerObservers)
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{
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if (session.AttachedEntity is not { Valid: true } entity)
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continue;
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var transform = EntityManager.GetComponent<TransformComponent>(entity);
|
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var worldBounds = Box2.CenteredAround(transform.WorldPosition,
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new Vector2(LocalViewRange, LocalViewRange));
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foreach (var grid in _mapManager.FindGridsIntersecting(transform.MapID, worldBounds))
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{
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var data = new List<PuddleDebugOverlayData>();
|
||||
var gridUid = grid.GridEntityId;
|
||||
|
||||
if (!Exists(gridUid))
|
||||
continue;
|
||||
|
||||
foreach (var uid in grid.GetAnchoredEntities(worldBounds))
|
||||
{
|
||||
PuddleComponent? puddle = null;
|
||||
TransformComponent? xform = null;
|
||||
if (!Resolve(uid, ref puddle, ref xform, false))
|
||||
continue;
|
||||
|
||||
var pos = xform.Coordinates.ToVector2i(EntityManager, _mapManager);
|
||||
data.Add(new PuddleDebugOverlayData(pos, puddle.CurrentVolume));
|
||||
}
|
||||
|
||||
RaiseNetworkEvent(new PuddleOverlayDebugMessage(gridUid, data.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
NextTick = _timing.CurTime + Cooldown;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,18 @@
|
||||
using Content.Server.Chemistry.Components.SolutionManager;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Fluids.Components;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Fluids;
|
||||
using Content.Shared.StepTrigger;
|
||||
using Content.Shared.Slippery;
|
||||
using Content.Shared.StepTrigger.Components;
|
||||
using Content.Shared.StepTrigger.Systems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Solution = Content.Shared.Chemistry.Components.Solution;
|
||||
|
||||
namespace Content.Server.Fluids.EntitySystems
|
||||
{
|
||||
@@ -19,6 +22,9 @@ namespace Content.Server.Fluids.EntitySystems
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!;
|
||||
[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
|
||||
[Dependency] private readonly SlipperySystem _slipSystem = default!;
|
||||
[Dependency] private readonly EvaporationSystem _evaporationSystem = default!;
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -53,17 +59,23 @@ namespace Content.Server.Fluids.EntitySystems
|
||||
|
||||
// Opacity based on level of fullness to overflow
|
||||
// Hard-cap lower bound for visibility reasons
|
||||
var volumeScale = puddleComponent.CurrentVolume.Float() / puddleComponent.OverflowVolume.Float() * puddleComponent.OpacityModifier;
|
||||
var volumeScale = CurrentVolume(puddleComponent.Owner, puddleComponent).Float() /
|
||||
puddleComponent.OverflowVolume.Float() *
|
||||
puddleComponent.OpacityModifier;
|
||||
var puddleSolution = _solutionContainerSystem.EnsureSolution(uid, puddleComponent.SolutionName);
|
||||
|
||||
|
||||
bool hasEvaporationComponent = EntityManager.TryGetComponent<EvaporationComponent>(uid, out var evaporationComponent);
|
||||
bool hasEvaporationComponent =
|
||||
EntityManager.TryGetComponent<EvaporationComponent>(uid, out var evaporationComponent);
|
||||
bool canEvaporate = (hasEvaporationComponent &&
|
||||
(evaporationComponent!.LowerLimit == 0 || puddleComponent.CurrentVolume > evaporationComponent.LowerLimit));
|
||||
(evaporationComponent!.LowerLimit == 0 ||
|
||||
CurrentVolume(puddleComponent.Owner, puddleComponent) >
|
||||
evaporationComponent.LowerLimit));
|
||||
|
||||
// "Does this puddle's sprite need changing to the wet floor effect sprite?"
|
||||
bool changeToWetFloor = (puddleComponent.CurrentVolume <= puddleComponent.WetFloorEffectThreshold
|
||||
&& canEvaporate);
|
||||
bool changeToWetFloor = (CurrentVolume(puddleComponent.Owner, puddleComponent) <=
|
||||
puddleComponent.WetFloorEffectThreshold
|
||||
&& canEvaporate);
|
||||
|
||||
appearanceComponent.SetData(PuddleVisuals.VolumeScale, volumeScale);
|
||||
appearanceComponent.SetData(PuddleVisuals.SolutionColor, puddleSolution.Color);
|
||||
@@ -73,12 +85,12 @@ namespace Content.Server.Fluids.EntitySystems
|
||||
private void UpdateSlip(EntityUid entityUid, PuddleComponent puddleComponent)
|
||||
{
|
||||
if ((puddleComponent.SlipThreshold == FixedPoint2.New(-1) ||
|
||||
puddleComponent.CurrentVolume < puddleComponent.SlipThreshold) &&
|
||||
CurrentVolume(puddleComponent.Owner, puddleComponent) < puddleComponent.SlipThreshold) &&
|
||||
TryComp(entityUid, out StepTriggerComponent? stepTrigger))
|
||||
{
|
||||
_stepTrigger.SetActive(entityUid, false, stepTrigger);
|
||||
}
|
||||
else if (puddleComponent.CurrentVolume >= puddleComponent.SlipThreshold)
|
||||
else if (CurrentVolume(puddleComponent.Owner, puddleComponent) >= puddleComponent.SlipThreshold)
|
||||
{
|
||||
var comp = EnsureComp<StepTriggerComponent>(entityUid);
|
||||
_stepTrigger.SetActive(entityUid, true, comp);
|
||||
@@ -121,7 +133,7 @@ namespace Content.Server.Fluids.EntitySystems
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Try to add solution to <paramref name="puddleUid"/>.
|
||||
/// </summary>
|
||||
/// <param name="puddleUid">Puddle to which we add</param>
|
||||
/// <param name="addedSolution">Solution that is added to puddleComponent</param>
|
||||
@@ -140,23 +152,15 @@ namespace Content.Server.Fluids.EntitySystems
|
||||
|
||||
if (addedSolution.TotalVolume == 0 ||
|
||||
!_solutionContainerSystem.TryGetSolution(puddleComponent.Owner, puddleComponent.SolutionName,
|
||||
out var puddleSolution))
|
||||
out var solution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var result = _solutionContainerSystem
|
||||
.TryMixAndOverflow(puddleComponent.Owner, puddleSolution, addedSolution, puddleComponent.OverflowVolume,
|
||||
out var overflowSolution);
|
||||
|
||||
if (checkForOverflow && overflowSolution != null)
|
||||
solution.AddSolution(addedSolution);
|
||||
if (checkForOverflow && IsOverflowing(puddleUid, puddleComponent))
|
||||
{
|
||||
_fluidSpreaderSystem.AddOverflowingPuddle(puddleComponent, overflowSolution);
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
return false;
|
||||
_fluidSpreaderSystem.AddOverflowingPuddle(puddleComponent.Owner, puddleComponent);
|
||||
}
|
||||
|
||||
RaiseLocalEvent(puddleComponent.Owner, new SolutionChangedEvent(), true);
|
||||
@@ -171,6 +175,46 @@ namespace Content.Server.Fluids.EntitySystems
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a large srcPuddle and smaller destination puddles, this method will equalize their <see cref="Solution.CurrentVolume"/>
|
||||
/// </summary>
|
||||
/// <param name="srcPuddle">puddle that donates liquids to other puddles</param>
|
||||
/// <param name="destinationPuddles">List of puddles that we want to equalize, their puddle <see cref="Solution.CurrentVolume"/> should be less than sourcePuddleComponent</param>
|
||||
/// <param name="totalVolume">Total volume of src and destination puddle</param>
|
||||
/// <param name="stillOverflowing">optional parameter, that after equalization adds all still overflowing puddles.</param>
|
||||
/// <param name="sourcePuddleComponent">puddleComponent for <paramref name="srcPuddle"/></param>
|
||||
public void EqualizePuddles(EntityUid srcPuddle, List<PuddleComponent> destinationPuddles,
|
||||
FixedPoint2 totalVolume,
|
||||
HashSet<EntityUid>? stillOverflowing = null,
|
||||
PuddleComponent? sourcePuddleComponent = null)
|
||||
{
|
||||
if (!Resolve(srcPuddle, ref sourcePuddleComponent)
|
||||
|| !_solutionContainerSystem.TryGetSolution(srcPuddle, sourcePuddleComponent.SolutionName,
|
||||
out var srcSolution))
|
||||
return;
|
||||
|
||||
var dividedVolume = totalVolume / (destinationPuddles.Count + 1);
|
||||
|
||||
foreach (var destPuddle in destinationPuddles)
|
||||
{
|
||||
if (!_solutionContainerSystem.TryGetSolution(destPuddle.Owner, destPuddle.SolutionName,
|
||||
out var destSolution))
|
||||
continue;
|
||||
|
||||
var takeAmount = FixedPoint2.Max(0, dividedVolume - destSolution.CurrentVolume);
|
||||
TryAddSolution(destPuddle.Owner, srcSolution.SplitSolution(takeAmount), false, false, destPuddle);
|
||||
if (stillOverflowing != null && IsOverflowing(destPuddle.Owner, destPuddle))
|
||||
{
|
||||
stillOverflowing.Add(destPuddle.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
if (stillOverflowing != null && srcSolution.CurrentVolume > sourcePuddleComponent.OverflowVolume)
|
||||
{
|
||||
stillOverflowing.Add(srcPuddle);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether adding this solution to this puddle would overflow.
|
||||
/// </summary>
|
||||
@@ -183,7 +227,34 @@ namespace Content.Server.Fluids.EntitySystems
|
||||
if (!Resolve(uid, ref puddle))
|
||||
return false;
|
||||
|
||||
return puddle.CurrentVolume + solution.TotalVolume > puddle.OverflowVolume;
|
||||
return CurrentVolume(uid, puddle) + solution.TotalVolume > puddle.OverflowVolume;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether adding this solution to this puddle would overflow.
|
||||
/// </summary>
|
||||
/// <param name="uid">Uid of owning entity</param>
|
||||
/// <param name="puddle">Puddle ref param</param>
|
||||
/// <returns></returns>
|
||||
private bool IsOverflowing(EntityUid uid, PuddleComponent? puddle = null)
|
||||
{
|
||||
if (!Resolve(uid, ref puddle))
|
||||
return false;
|
||||
|
||||
return CurrentVolume(uid, puddle) > puddle.OverflowVolume;
|
||||
}
|
||||
|
||||
public PuddleComponent SpawnPuddle(EntityUid srcUid, EntityCoordinates pos, PuddleComponent? srcPuddleComponent = null)
|
||||
{
|
||||
MetaDataComponent? metadata = null;
|
||||
Resolve(srcUid, ref srcPuddleComponent, ref metadata);
|
||||
|
||||
var prototype = metadata?.EntityPrototype?.ID ?? "PuddleSmear"; // TODO Spawn a entity based on another entity
|
||||
|
||||
var destUid = EntityManager.SpawnEntity(prototype, pos);
|
||||
var destPuddle = EntityManager.EnsureComponent<PuddleComponent>(destUid);
|
||||
|
||||
return destPuddle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
32
Content.Server/Fluids/ShowFluidsCommand.cs
Normal file
32
Content.Server/Fluids/ShowFluidsCommand.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
namespace Content.Server.Fluids;
|
||||
|
||||
[AdminCommand(AdminFlags.Debug)]
|
||||
public sealed class ShowFluidsCommand : IConsoleCommand
|
||||
{
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
|
||||
public string Command => "showfluids";
|
||||
public string Description => "Toggles seeing puddle debug overlay.";
|
||||
public string Help => $"Usage: {Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
if (player == null)
|
||||
{
|
||||
shell.WriteLine("You must be a player to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
var fluidDebug = _entitySystem.GetEntitySystem<PuddleDebugDebugOverlaySystem>();
|
||||
var enabled = fluidDebug.ToggleObserver(player);
|
||||
|
||||
shell.WriteLine(enabled
|
||||
? "Enabled the puddle debug overlay."
|
||||
: "Disabled the puddle debug overlay.");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user