Факс синдиката

This commit is contained in:
BIGZi0348
2024-12-23 00:01:19 +03:00
parent 3153ed98bb
commit 7605aecd07
9 changed files with 93 additions and 59 deletions

View File

@@ -32,10 +32,10 @@ public sealed class GhostRecruitmentSystem : EntitySystem
/// <param name="recruitmentName">name of recruitment. <see cref="GhostRecruitmentSpawnPointComponent"/></param>
public void StartRecruitment(string recruitmentName)
{
var query = EntityQueryEnumerator<GhostComponent,ActorComponent>();
while (query.MoveNext(out var uid,out _,out var actorComponent))
var query = EntityQueryEnumerator<GhostComponent, ActorComponent>();
while (query.MoveNext(out var uid, out _, out var actorComponent))
{
OpenEui(uid,recruitmentName,actorComponent);
OpenEui(uid, recruitmentName, actorComponent);
}
}
@@ -44,7 +44,7 @@ public sealed class GhostRecruitmentSystem : EntitySystem
/// </summary>
/// <param name="uid"></param>
/// <param name="recruitmentName">name of recruitment. <see cref="GhostRecruitmentSpawnPointComponent"/></param>
public void Recruit(EntityUid uid,string recruitmentName)
public void Recruit(EntityUid uid, string recruitmentName)
{
EnsureComp<GhostRecruitedComponent>(uid).RecruitmentName = recruitmentName;
}
@@ -63,31 +63,31 @@ public sealed class GhostRecruitmentSystem : EntitySystem
var count = 0;
var maxCount = Math.Max(3, _playerManager.PlayerCount / 6);
//var maxCount = Math.Max(3, _playerManager.PlayerCount / 8);
var maxCount = 1;
var query = EntityQueryEnumerator<GhostRecruitedComponent>();
while (query.MoveNext(out var uid,out var ghostRecruitedComponent))
while (query.MoveNext(out var uid, out var ghostRecruitedComponent))
{
if(ghostRecruitedComponent.RecruitmentName != recruitmentName)
if (ghostRecruitedComponent.RecruitmentName != recruitmentName)
continue;
if (!TryComp<ActorComponent>(uid, out var actorComponent))
continue;
// if there are too many recruited, then just skip
if(count >= spawners.Count || count >= maxCount)
if (count >= spawners.Count || count >= maxCount)
continue;
var (spawnerUid, spawnerComponent) = spawners[count];
TransferMind(uid,spawnerUid,spawnerComponent);
TransferMind(uid, spawnerUid, spawnerComponent);
count++;
EnsureComp<RecruitedComponent>(uid).RecruitmentName = recruitmentName;
var ghostEvent = new GhostRecruitmentSuccessEvent(recruitmentName,actorComponent.PlayerSession);
RaiseLocalEvent(uid,ghostEvent);
var ghostEvent = new GhostRecruitmentSuccessEvent(recruitmentName, actorComponent.PlayerSession);
RaiseLocalEvent(uid, ghostEvent);
}
var ghostsEvent = new GhostsRecruitmentSuccessEvent(recruitmentName);
@@ -112,14 +112,14 @@ public sealed class GhostRecruitmentSystem : EntitySystem
}
}
private void TransferMind(EntityUid from,EntityUid spawnerUid,GhostRecruitmentSpawnPointComponent? component = null)
private void TransferMind(EntityUid from, EntityUid spawnerUid, GhostRecruitmentSpawnPointComponent? component = null)
{
if (!Resolve(spawnerUid, ref component) || !TryComp<ActorComponent>(from,out var actorComponent))
if (!Resolve(spawnerUid, ref component) || !TryComp<ActorComponent>(from, out var actorComponent))
return;
var entityUid = Spawn(spawnerUid, component);
if(!entityUid.HasValue)
if (!entityUid.HasValue)
return;
var mind = actorComponent.PlayerSession.GetMind();
@@ -131,7 +131,7 @@ public sealed class GhostRecruitmentSystem : EntitySystem
_mind.UnVisit(mind.Value);
}
private EntityUid? Spawn(EntityUid spawnerUid,GhostRecruitmentSpawnPointComponent? component = null)
private EntityUid? Spawn(EntityUid spawnerUid, GhostRecruitmentSpawnPointComponent? component = null)
{
if (!Resolve(spawnerUid, ref component))
return null;
@@ -166,27 +166,27 @@ public sealed class GhostRecruitmentSystem : EntitySystem
}
}
public void OpenEui(EntityUid uid,string recruitmentName,ActorComponent? actorComponent = null)
public void OpenEui(EntityUid uid, string recruitmentName, ActorComponent? actorComponent = null)
{
if(!Resolve(uid,ref actorComponent))
if (!Resolve(uid, ref actorComponent))
return;
var eui = new GhostRecruitmentEuiAccept(uid, recruitmentName, this);
Logger.Debug("Added EUI to "+ uid);
if(_openUis.TryAdd(actorComponent.PlayerSession,eui))
_eui.OpenEui(eui,actorComponent.PlayerSession);
Logger.Debug("Added EUI to " + uid);
if (_openUis.TryAdd(actorComponent.PlayerSession, eui))
_eui.OpenEui(eui, actorComponent.PlayerSession);
}
public void ClearEui(string recruitmentName)
{
foreach (var (session,eui) in _openUis)
foreach (var (session, eui) in _openUis)
{
if (session.AttachedEntity != null)
CloseEui(session.AttachedEntity.Value, recruitmentName);
}
}
public void CloseEui(EntityUid uid,string recruitmentName,ActorComponent? actorComponent = null)
public void CloseEui(EntityUid uid, string recruitmentName, ActorComponent? actorComponent = null)
{
if (!Resolve(uid, ref actorComponent))
return;
@@ -197,7 +197,7 @@ public sealed class GhostRecruitmentSystem : EntitySystem
if (!_openUis.ContainsKey(session))
return;
Logger.Debug("Removed EUI from "+ uid);
Logger.Debug("Removed EUI from " + uid);
_openUis.Remove(session, out var eui);
eui?.Close();