Merge remote-tracking branch 'WD-core/master' into upstream-core

This commit is contained in:
BIGZi0348
2024-12-26 00:18:01 +03:00
71 changed files with 699 additions and 338 deletions

View File

@@ -8,9 +8,11 @@ using Content.Shared.Database;
using Content.Shared.GameTicking;
using Content.Shared._White.AuthPanel;
using Content.Shared._White.GhostRecruitment;
using Content.Shared.Ghost;
using Robust.Server.GameObjects;
using Robust.Shared.Random;
using Robust.Server.Player;
using Robust.Shared.Timing;
using Robust.Shared.Player;
namespace Content.Server._White.AuthPanel;
@@ -21,25 +23,42 @@ public sealed class AuthPanelSystem : EntitySystem
[Dependency] private readonly AccessReaderSystem _access = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly ERTRecruitmentRule _ert = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
public Dictionary<AuthPanelAction, HashSet<EntityUid>> Counter = new();
public Dictionary<AuthPanelAction, HashSet<int>> CardIndexes = new();
public string Reason = "";
/// <summary>
/// Minimal Amount of votes needed for action.
/// </summary>
public static int MinCount = 3;
public static int MaxCount = 2;
/// <summary>
/// Amount of minutes before action can be called. Counting from round start.
/// </summary>
public static int EarliestStart = 45;
/// <summary>
/// Amount of seconds before action can be called. Counting from previous vote.
/// </summary>
public static int DelayDuration = 5;
/// <summary>
/// Amount of minutes before action can be called. Counting from previous call for vote.
/// </summary>
public static int TimeoutDuration = 10;
private TimeSpan? _delay;
private TimeSpan? _timeout;
public override void Initialize()
{
SubscribeLocalEvent<AuthPanelComponent,AuthPanelButtonPressedMessage>(OnButtonPressed);
SubscribeLocalEvent<AuthPanelComponent,AuthPanelPerformActionEvent>(OnPerformAction);
SubscribeLocalEvent<RecruitedComponent,ERTRecruitedReasonEvent>(OnReason);
SubscribeLocalEvent<AuthPanelComponent, AuthPanelButtonPressedMessage>(OnButtonPressed);
SubscribeLocalEvent<AuthPanelComponent, AuthPanelPerformActionEvent>(OnPerformAction);
SubscribeLocalEvent<RecruitedComponent, ERTRecruitedReasonEvent>(OnReason);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRestart);
}
@@ -55,13 +74,54 @@ public sealed class AuthPanelSystem : EntitySystem
CardIndexes.Clear();
_delay = null;
_timeout = null;
}
private void ClearPanel()
{
Counter.Clear();
CardIndexes.Clear();
_delay = null;
_timeout = null;
var action = new AuthPanelConfirmationAction(AuthPanelAction.ERTRecruit, 0, MinCount, "");
var query = EntityQueryEnumerator<AuthPanelComponent>();
while (query.MoveNext(out var uid, out _))
{
if (!_ui.HasUi(uid, AuthPanelUiKey.Key))
continue;
var state = new AuthPanelConfirmationActionState(action);
_ui.SetUiState(uid, AuthPanelUiKey.Key, state);
_appearance.SetData(uid, AuthPanelVisualLayers.Confirm, false);
}
}
private void OnPerformAction(EntityUid uid, AuthPanelComponent component, AuthPanelPerformActionEvent args)
{
if (args.Action is AuthPanelAction.ERTRecruit)
{
if (_random.Next(10) < 2)
if (_ticker.RoundDuration() < TimeSpan.FromMinutes(EarliestStart))
{
var station = _station.GetStationInMap(Transform(uid).MapID);
if (station != null)
_ert.DeclineERT(station.Value);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough time passed");
return;
}
var query = EntityQueryEnumerator<GhostComponent, ActorComponent>();
var ghostList = new List<EntityUid>();
while (query.MoveNext(out var ghost, out _, out _))
{
ghostList.Add(ghost);
}
var playerCount = _playerManager.PlayerCount;
if (playerCount - ghostList.Count > playerCount / 2 && ghostList.Count > MinCount)
{
_gameTicker.AddGameRule(ERTRecruitmentRuleComponent.EventName);
}
@@ -71,6 +131,7 @@ public sealed class AuthPanelSystem : EntitySystem
if (station != null)
_ert.DeclineERT(station.Value);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough ghosts");
}
foreach (var entities in Counter.Values)
@@ -91,7 +152,7 @@ public sealed class AuthPanelSystem : EntitySystem
if (!access.Contains("Command"))
{
_popup.PopupEntity(Loc.GetString("auth-panel-no-access"),
args.Actor,args.Actor);
args.Actor, args.Actor);
return;
}
@@ -112,22 +173,22 @@ public sealed class AuthPanelSystem : EntitySystem
if (!Counter.TryGetValue(args.Button, out var hashSet))
{
hashSet = new HashSet<EntityUid>();
Counter.Add(args.Button,hashSet);
Counter.Add(args.Button, hashSet);
}
if(hashSet.Count == MaxCount)
if (hashSet.Count >= MinCount)
return;
if (!CardIndexes.TryGetValue(args.Button, out var cardSet))
{
cardSet = new HashSet<int>();
CardIndexes.Add(args.Button,cardSet);
CardIndexes.Add(args.Button, cardSet);
}
if (cardSet.Contains(access.Count))
{
_popup.PopupEntity(Loc.GetString("auth-panel-used-ID"),
args.Actor,args.Actor);
args.Actor, args.Actor);
return;
}
@@ -139,47 +200,50 @@ public sealed class AuthPanelSystem : EntitySystem
}
cardSet.Add(access.Count);
_delay = _timing.CurTime + TimeSpan.FromSeconds(5);
_delay = _timing.CurTime + TimeSpan.FromSeconds(DelayDuration);
Reason = args.Reason;
UpdateUserInterface(args.Button);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"{ToPrettyString(args.Actor):player} vote for {args.Button}. Reason: {Reason}");
if (hashSet.Count == MaxCount)
if (hashSet.Count >= MinCount)
{
var ev = new AuthPanelPerformActionEvent(args.Button);
RaiseLocalEvent(uid,ev);
RaiseLocalEvent(uid, ev);
_timeout = _timing.CurTime + TimeSpan.FromMinutes(TimeoutDuration);
}
}
public void UpdateUserInterface(AuthPanelAction rawaction)
{
if(!Counter.TryGetValue(rawaction,out var hashSet))
if (!Counter.TryGetValue(rawaction, out var hashSet))
return;
var action = new AuthPanelConfirmationAction(rawaction, hashSet.Count, MaxCount,Reason);
var action = new AuthPanelConfirmationAction(rawaction, hashSet.Count, MinCount, Reason);
var query = EntityQueryEnumerator<AuthPanelComponent>();
while (query.MoveNext(out var uid,out _))
while (query.MoveNext(out var uid, out _))
{
if (!_ui.HasUi(uid, AuthPanelUiKey.Key))
return;
continue;
var state = new AuthPanelConfirmationActionState(action);
_ui.SetUiState(uid, AuthPanelUiKey.Key, state);
_appearance.SetData(uid,AuthPanelVisualLayers.Confirm,true);
_appearance.SetData(uid, AuthPanelVisualLayers.Confirm, true);
}
}
public override void Update(float frameTime)
{
if (_delay == null)
return;
if (_timing.CurTime >= _delay)
if (_delay != null && _timing.CurTime >= _delay)
{
_delay = null;
}
if (_timeout != null && _timing.CurTime >= _timeout)
{
ClearPanel();
}
}
}

View File

@@ -1,12 +1,12 @@
using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.GameTicking.Events;
using Content.Server.StationEvents.Events;
using Content.Server._White.GhostRecruitment;
using Content.Server.GameTicking.Components;
using Content.Shared._White;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared._White.GhostRecruitment;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -26,6 +26,8 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
[Dependency] private readonly MapLoaderSystem _map = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
private ISawmill _logger = default!;
@@ -36,8 +38,8 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
base.Initialize();
_logger = Logger.GetSawmill("ERTRecruit");
//SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
SubscribeLocalEvent<RecruitedComponent,GhostRecruitmentSuccessEvent>(OnRecruitmentSuccess);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<RecruitedComponent, GhostRecruitmentSuccessEvent>(OnRecruitmentSuccess);
}
protected override void Added(EntityUid uid, ERTRecruitmentRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
@@ -51,9 +53,6 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
if (IsDisabled)
{
if (component.TargetStation != null)
DeclineERT(component.TargetStation.Value);
component.IsBlocked = true;
return;
}
@@ -71,24 +70,22 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
_logger.Debug("Event is started");
if (component.TargetStation == null || component.IsBlocked)
if (component.TargetStation == null || component.IsBlocked || IsDisabled)
{
ForceEndSelf(uid,gameRule);
_logger.Debug("oopsie doopsie we make a poopie poopie on starting event!");
ForceEndSelf(uid, gameRule);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Event disabled");
return;
}
if (_recruitment.GetEventSpawners(ERTRecruitmentRuleComponent.EventName).Count() < component.MinPlayer)
if (_recruitment.GetEventSpawners(ERTRecruitmentRuleComponent.EventName).Count() < component.MinPlayers)
{
_logger.Debug("Not enough spawners!");
DeclineERT(component.TargetStation.Value);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough spawners");
return;
}
_chatSystem.DispatchStationAnnouncement(component.TargetStation.Value,Loc.GetString("ert-wait-message"),colorOverride: Color.Gold);
_chatSystem.DispatchStationAnnouncement(component.TargetStation.Value, Loc.GetString("ert-wait-message"), colorOverride: Color.Gold);
/*
if (TryComp<ShuttleComponent>(component.Shuttle, out var shuttle) && component.Outpost != null)
@@ -103,50 +100,67 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
protected override void Ended(EntityUid uid, ERTRecruitmentRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
var ertsys = _entities.System<ERTRecruitmentRule>();
if (component.IsBlocked || _recruitment.GetAllRecruited(ERTRecruitmentRuleComponent.EventName).Count() < component.MinPlayer ||
!_recruitment.EndRecruitment(ERTRecruitmentRuleComponent.EventName))
var check1 = component.IsBlocked || ertsys.IsDisabled;
var check2 = _recruitment.GetAllRecruited(ERTRecruitmentRuleComponent.EventName).Count() < component.MinPlayers;
if (check1)
{
if (component.TargetStation != null)
DeclineERT(component.TargetStation.Value);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"{"ERT Declined - Event disabled"}");
_recruitment.Cleanup(ERTRecruitmentRuleComponent.EventName);
return;
}
if (check2)
{
if (component.TargetStation != null)
DeclineERT(component.TargetStation.Value);
_adminLogger.Add(LogType.EventStarted, LogImpact.High, $"ERT Declined - Not enough ghosts willing to play ERT");
_recruitment.Cleanup(ERTRecruitmentRuleComponent.EventName);
return;
}
else
{
if (component.TargetStation != null)
AcceptERT(component.TargetStation.Value);
_recruitment.EndRecruitment(ERTRecruitmentRuleComponent.EventName);
ertsys.IsDisabled = true;
}
if (component.TargetStation != null)
AcceptERT(component.TargetStation.Value);
}
private void OnRecruitmentSuccess(EntityUid uid, RecruitedComponent component, GhostRecruitmentSuccessEvent args)
{
var ev = new ERTRecruitedReasonEvent();
RaiseLocalEvent(uid,ev);
RaiseLocalEvent(uid, ev);
if (args.PlayerSession != null)
{
_chat.DispatchServerMessage(args.PlayerSession, Loc.GetString("ert-description"));
_chat.DispatchServerMessage(args.PlayerSession, Loc.GetString("ert-reason", ("reason", ev.Reason)));
}
}
private void OnStartAttempt(RoundStartAttemptEvent ev)
private void OnRoundStart(RoundStartingEvent ev)
{
if(_cfgManager.GetCVar(WhiteCVars.LoadErtMap))
SpawnMap();
//if (_cfgManager.GetCVar(WhiteCVars.LoadErtMap))
SpawnMap();
}
public void AcceptERT(EntityUid targetStation)
{
_chatSystem.DispatchStationAnnouncement(targetStation,Loc.GetString("ert-accept-message"),
colorOverride: Color.Gold,announcementSound:ERTRecruitmentRuleComponent.ERTYes);
_chatSystem.DispatchStationAnnouncement(targetStation, Loc.GetString("ert-accept-message"),
colorOverride: Color.Gold, announcementSound: ERTRecruitmentRuleComponent.ERTYes);
}
public void DeclineERT(EntityUid targetStation)
{
_chatSystem.DispatchStationAnnouncement(targetStation,Loc.GetString("ert-deny-message"),
colorOverride: Color.Gold,announcementSound:ERTRecruitmentRuleComponent.ERTNo);
_chatSystem.DispatchStationAnnouncement(targetStation, Loc.GetString("ert-deny-message"),
colorOverride: Color.Gold, announcementSound: ERTRecruitmentRuleComponent.ERTNo);
}
private bool SpawnMap()
@@ -161,7 +175,7 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
if (!_map.TryLoad(mapId, ERTMapComponent.OutpostMap.ToString(), out var outpostGrids, options) || outpostGrids.Count == 0)
{
_logger.Error( $"Error loading map {ERTMapComponent.OutpostMap}!");
_logger.Error($"Error loading map {ERTMapComponent.OutpostMap}!");
return false;
}
_logger.Debug($"Loaded map {ERTMapComponent.OutpostMap} on {mapId}!");
@@ -192,7 +206,6 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
}
*/
var ertMap = EnsureComp<ERTMapComponent>(outpost);
ertMap.MapId = mapId;
//ERTMap.Shuttle = shuttleId;

View File

@@ -11,7 +11,10 @@ public sealed partial class ERTRecruitmentRuleComponent : Component
[ViewVariables]
public MapId? MapId = null;
[DataField("minPlayer")] public int MinPlayer = 4;
/// <summary>
/// Minimal amount of players, who will become ERT recruits.
/// </summary>
[DataField] public int MinPlayers = 3;
public static SoundSpecifier ERTYes = new SoundPathSpecifier("/Audio/Announcements/ert_yes.ogg");
public static SoundSpecifier ERTNo = new SoundPathSpecifier("/Audio/Announcements/ert_no.ogg");
@@ -21,8 +24,8 @@ public sealed partial class ERTRecruitmentRuleComponent : Component
[ViewVariables]
public EntityUid? Outpost;
//[ViewVariables]
// public EntityUid? Shuttle;
//[ViewVariables]
// public EntityUid? Shuttle;
[ViewVariables]
public EntityUid? TargetStation;
}

View File

@@ -32,10 +32,10 @@ public sealed class GhostRecruitmentSystem : EntitySystem
/// <param name="recruitmentName">name of recruitment. <see cref="GhostRecruitmentSpawnPointComponent"/></param>
public void StartRecruitment(string recruitmentName)
{
var query = EntityQueryEnumerator<GhostComponent,ActorComponent>();
while (query.MoveNext(out var uid,out _,out var actorComponent))
var query = EntityQueryEnumerator<GhostComponent, ActorComponent>();
while (query.MoveNext(out var uid, out _, out var actorComponent))
{
OpenEui(uid,recruitmentName,actorComponent);
OpenEui(uid, recruitmentName, actorComponent);
}
}
@@ -44,7 +44,7 @@ public sealed class GhostRecruitmentSystem : EntitySystem
/// </summary>
/// <param name="uid"></param>
/// <param name="recruitmentName">name of recruitment. <see cref="GhostRecruitmentSpawnPointComponent"/></param>
public void Recruit(EntityUid uid,string recruitmentName)
public void Recruit(EntityUid uid, string recruitmentName)
{
EnsureComp<GhostRecruitedComponent>(uid).RecruitmentName = recruitmentName;
}
@@ -63,31 +63,30 @@ public sealed class GhostRecruitmentSystem : EntitySystem
var count = 0;
var maxCount = Math.Max(3, _playerManager.PlayerCount / 6);
var maxCount = Math.Max(3, _playerManager.PlayerCount / 8);
var query = EntityQueryEnumerator<GhostRecruitedComponent>();
while (query.MoveNext(out var uid,out var ghostRecruitedComponent))
while (query.MoveNext(out var uid, out var ghostRecruitedComponent))
{
if(ghostRecruitedComponent.RecruitmentName != recruitmentName)
if (ghostRecruitedComponent.RecruitmentName != recruitmentName)
continue;
if (!TryComp<ActorComponent>(uid, out var actorComponent))
continue;
// if there are too many recruited, then just skip
if(count >= spawners.Count || count >= maxCount)
if (count >= spawners.Count || count >= maxCount)
continue;
var (spawnerUid, spawnerComponent) = spawners[count];
TransferMind(uid,spawnerUid,spawnerComponent);
TransferMind(uid, spawnerUid, spawnerComponent);
count++;
EnsureComp<RecruitedComponent>(uid).RecruitmentName = recruitmentName;
var ghostEvent = new GhostRecruitmentSuccessEvent(recruitmentName,actorComponent.PlayerSession);
RaiseLocalEvent(uid,ghostEvent);
var ghostEvent = new GhostRecruitmentSuccessEvent(recruitmentName, actorComponent.PlayerSession);
RaiseLocalEvent(uid, ghostEvent);
}
var ghostsEvent = new GhostsRecruitmentSuccessEvent(recruitmentName);
@@ -112,14 +111,14 @@ public sealed class GhostRecruitmentSystem : EntitySystem
}
}
private void TransferMind(EntityUid from,EntityUid spawnerUid,GhostRecruitmentSpawnPointComponent? component = null)
private void TransferMind(EntityUid from, EntityUid spawnerUid, GhostRecruitmentSpawnPointComponent? component = null)
{
if (!Resolve(spawnerUid, ref component) || !TryComp<ActorComponent>(from,out var actorComponent))
if (!Resolve(spawnerUid, ref component) || !TryComp<ActorComponent>(from, out var actorComponent))
return;
var entityUid = Spawn(spawnerUid, component);
if(!entityUid.HasValue)
if (!entityUid.HasValue)
return;
var mind = actorComponent.PlayerSession.GetMind();
@@ -131,7 +130,7 @@ public sealed class GhostRecruitmentSystem : EntitySystem
_mind.UnVisit(mind.Value);
}
private EntityUid? Spawn(EntityUid spawnerUid,GhostRecruitmentSpawnPointComponent? component = null)
private EntityUid? Spawn(EntityUid spawnerUid, GhostRecruitmentSpawnPointComponent? component = null)
{
if (!Resolve(spawnerUid, ref component))
return null;
@@ -166,27 +165,27 @@ public sealed class GhostRecruitmentSystem : EntitySystem
}
}
public void OpenEui(EntityUid uid,string recruitmentName,ActorComponent? actorComponent = null)
public void OpenEui(EntityUid uid, string recruitmentName, ActorComponent? actorComponent = null)
{
if(!Resolve(uid,ref actorComponent))
if (!Resolve(uid, ref actorComponent))
return;
var eui = new GhostRecruitmentEuiAccept(uid, recruitmentName, this);
Logger.Debug("Added EUI to "+ uid);
if(_openUis.TryAdd(actorComponent.PlayerSession,eui))
_eui.OpenEui(eui,actorComponent.PlayerSession);
Logger.Debug("Added EUI to " + uid);
if (_openUis.TryAdd(actorComponent.PlayerSession, eui))
_eui.OpenEui(eui, actorComponent.PlayerSession);
}
public void ClearEui(string recruitmentName)
{
foreach (var (session,eui) in _openUis)
foreach (var (session, eui) in _openUis)
{
if (session.AttachedEntity != null)
CloseEui(session.AttachedEntity.Value, recruitmentName);
}
}
public void CloseEui(EntityUid uid,string recruitmentName,ActorComponent? actorComponent = null)
public void CloseEui(EntityUid uid, string recruitmentName, ActorComponent? actorComponent = null)
{
if (!Resolve(uid, ref actorComponent))
return;
@@ -197,7 +196,7 @@ public sealed class GhostRecruitmentSystem : EntitySystem
if (!_openUis.ContainsKey(session))
return;
Logger.Debug("Removed EUI from "+ uid);
Logger.Debug("Removed EUI from " + uid);
_openUis.Remove(session, out var eui);
eui?.Close();