Lawyer badge changes typing indicator (#13445)

This commit is contained in:
Morb
2023-01-12 15:33:57 +03:00
committed by GitHub
parent ab073d9571
commit 76f8a7e91e
7 changed files with 67 additions and 32 deletions

View File

@@ -9,42 +9,26 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
protected override void OnAppearanceChange(EntityUid uid, TypingIndicatorComponent component, ref AppearanceChangeEvent args)
{
base.Initialize();
SubscribeLocalEvent<TypingIndicatorComponent, ComponentInit>(OnInit);
}
private void OnInit(EntityUid uid, TypingIndicatorComponent component, ComponentInit args)
{
if (!TryComp(uid, out SpriteComponent? sprite))
if (args.Sprite == null)
return;
if (!_prototypeManager.TryIndex<TypingIndicatorPrototype>(component.Prototype, out var proto))
{
Logger.Error($"Unknown typing indicator id: {component.Prototype}");
return;
}
var layer = sprite.LayerMapReserveBlank(TypingIndicatorLayers.Base);
sprite.LayerSetRSI(layer, proto.SpritePath);
sprite.LayerSetState(layer, proto.TypingState);
sprite.LayerSetShader(layer, proto.Shader);
sprite.LayerSetOffset(layer, proto.Offset);
sprite.LayerSetVisible(layer, false);
}
protected override void OnAppearanceChange(EntityUid uid, TypingIndicatorComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (!TryComp(uid, out SpriteComponent? sprite))
return;
args.Component.TryGetData(TypingIndicatorVisuals.IsTyping, out bool isTyping);
if (sprite.LayerMapTryGet(TypingIndicatorLayers.Base, out var layer))
{
sprite.LayerSetVisible(layer, isTyping);
}
var layerExists = args.Sprite.LayerMapTryGet(TypingIndicatorLayers.Base, out var layer);
if (!layerExists)
layer = args.Sprite.LayerMapReserveBlank(TypingIndicatorLayers.Base);
args.Sprite.LayerSetRSI(layer, proto.SpritePath);
args.Sprite.LayerSetState(layer, proto.TypingState);
args.Sprite.LayerSetShader(layer, proto.Shader);
args.Sprite.LayerSetOffset(layer, proto.Offset);
args.Sprite.LayerSetVisible(layer, isTyping);
}
}