Fix SSS role being repeated in the examine tooltip (#1714)
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
@@ -7,7 +7,6 @@ using Content.Server.Mobs.Roles;
|
||||
using Content.Server.Players;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
|
||||
@@ -24,7 +23,6 @@ namespace Content.Server.GameTicking.GameRules
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IChatManager _chatManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IGameTicker _gameTicker;
|
||||
#pragma warning restore 649
|
||||
|
||||
@@ -32,28 +30,9 @@ namespace Content.Server.GameTicking.GameRules
|
||||
|
||||
public override void Added()
|
||||
{
|
||||
_entityManager.EventBus.SubscribeEvent<MobDamageStateChangedMessage>(EventSource.Local, this, _onMobDamageStateChanged);
|
||||
|
||||
Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token);
|
||||
}
|
||||
|
||||
private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
|
||||
{
|
||||
var owner = message.Species.Owner;
|
||||
|
||||
if (!(message.Species.CurrentDamageState is DeadState))
|
||||
return;
|
||||
|
||||
if (!owner.TryGetComponent<MindComponent>(out var mind))
|
||||
return;
|
||||
|
||||
if (!mind.HasMind)
|
||||
return;
|
||||
|
||||
message.Species.Owner.Description +=
|
||||
mind.Mind.HasRole<SuspicionTraitorRole>() ? "\nThey were a traitor!" : "\nThey were an innocent!";
|
||||
}
|
||||
|
||||
public override void Removed()
|
||||
{
|
||||
base.Removed();
|
||||
@@ -78,6 +57,7 @@ namespace Content.Server.GameTicking.GameRules
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (playerSession.ContentData().Mind.HasRole<SuspicionTraitorRole>())
|
||||
traitorsAlive++;
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user