Fix arcade goodbye message implementation (#26514)

This commit is contained in:
Tayrtahn
2024-03-28 12:56:49 -04:00
committed by GitHub
parent 192f092f35
commit 7759d404c6
9 changed files with 41 additions and 68 deletions

View File

@@ -2,7 +2,6 @@ using Content.Server.Power.Components;
using Content.Shared.UserInterface;
using Content.Server.Advertise;
using Content.Server.Advertise.Components;
using Content.Server.Advertise.EntitySystems;
using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -16,7 +15,7 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AdvertiseSystem _advertise = default!;
[Dependency] private readonly SpeakOnUIClosedSystem _speakOnUIClosed = default!;
public override void Initialize()
{
@@ -26,7 +25,6 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
SubscribeLocalEvent<SpaceVillainArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpenSV);
SubscribeLocalEvent<SpaceVillainArcadeComponent, SpaceVillainArcadePlayerActionMessage>(OnSVPlayerAction);
SubscribeLocalEvent<SpaceVillainArcadeComponent, PowerChangedEvent>(OnSVillainPower);
SubscribeLocalEvent<SpaceVillainArcadeComponent, BoundUIClosedEvent>(OnBoundUIClosed);
}
/// <summary>
@@ -84,7 +82,9 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
case PlayerAction.Heal:
case PlayerAction.Recharge:
component.Game.ExecutePlayerAction(uid, msg.PlayerAction, component);
component.ShouldSayThankYou = true; // Any sort of gameplay action counts
// Any sort of gameplay action counts
if (TryComp<SpeakOnUIClosedComponent>(uid, out var speakComponent))
_speakOnUIClosed.TrySetFlag((uid, speakComponent));
break;
case PlayerAction.NewGame:
_audioSystem.PlayPvs(component.NewGameSound, uid, AudioParams.Default.WithVolume(-4f));
@@ -112,19 +112,5 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
if (_uiSystem.TryGetUi(uid, SpaceVillainArcadeUiKey.Key, out var bui))
_uiSystem.CloseAll(bui);
component.ShouldSayThankYou = false;
}
private void OnBoundUIClosed(Entity<SpaceVillainArcadeComponent> ent, ref BoundUIClosedEvent args)
{
if (args.UiKey is not SpaceVillainArcadeUiKey || (SpaceVillainArcadeUiKey) args.UiKey != SpaceVillainArcadeUiKey.Key)
return;
if (ent.Comp.ShouldSayThankYou && TryComp<AdvertiseComponent>(ent.Owner, out var advertise))
{
_advertise.SayAdvertisement(ent.Owner, advertise);
ent.Comp.ShouldSayThankYou = false;
}
}
}