Fixed unable to select None for character spawn priority (#24897)
Allows None to be selected
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@@ -115,7 +115,7 @@ namespace Content.Shared.Preferences
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new HumanoidCharacterAppearance(),
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new HumanoidCharacterAppearance(),
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ClothingPreference.Jumpsuit,
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ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack,
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BackpackPreference.Backpack,
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SpawnPriorityPreference.Arrivals,
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SpawnPriorityPreference.None,
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new Dictionary<string, JobPriority>
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new Dictionary<string, JobPriority>
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{
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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@@ -143,7 +143,7 @@ namespace Content.Shared.Preferences
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HumanoidCharacterAppearance.DefaultWithSpecies(species),
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HumanoidCharacterAppearance.DefaultWithSpecies(species),
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ClothingPreference.Jumpsuit,
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ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack,
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BackpackPreference.Backpack,
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SpawnPriorityPreference.Arrivals,
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SpawnPriorityPreference.None,
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new Dictionary<string, JobPriority>
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new Dictionary<string, JobPriority>
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{
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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@@ -185,7 +185,7 @@ namespace Content.Shared.Preferences
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var name = GetName(species, gender);
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var name = GetName(species, gender);
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return new HumanoidCharacterProfile(name, "", species, age, sex, gender, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack, SpawnPriorityPreference.Arrivals,
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return new HumanoidCharacterProfile(name, "", species, age, sex, gender, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack, SpawnPriorityPreference.None,
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new Dictionary<string, JobPriority>
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new Dictionary<string, JobPriority>
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{
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High},
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High},
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@@ -470,9 +470,10 @@ namespace Content.Shared.Preferences
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var spawnPriority = SpawnPriority switch
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var spawnPriority = SpawnPriority switch
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{
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{
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SpawnPriorityPreference.None => SpawnPriorityPreference.None,
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SpawnPriorityPreference.Arrivals => SpawnPriorityPreference.Arrivals,
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SpawnPriorityPreference.Arrivals => SpawnPriorityPreference.Arrivals,
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SpawnPriorityPreference.Cryosleep => SpawnPriorityPreference.Cryosleep,
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SpawnPriorityPreference.Cryosleep => SpawnPriorityPreference.Cryosleep,
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_ => SpawnPriorityPreference.Arrivals // Invalid enum values.
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_ => SpawnPriorityPreference.None // Invalid enum values.
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};
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};
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var priorities = new Dictionary<string, JobPriority>(JobPriorities
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var priorities = new Dictionary<string, JobPriority>(JobPriorities
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