dehydrated carp can fit in locker again (#14694)
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@@ -33,13 +33,13 @@
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fixtures:
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fixtures:
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- shape:
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- shape:
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!type:PhysShapeAabb
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!type:PhysShapeAabb
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bounds: "-0.4,-0.3,0.4,0.3"
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bounds: "-0.3,-0.3,0.3,0.3"
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density: 5
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density: 5
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mask:
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mask:
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- ItemMask
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- ItemMask
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- shape:
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- shape:
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!type:PhysShapeAabb
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!type:PhysShapeAabb
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bounds: "-0.4,-0.3,0.4,0.3"
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bounds: "-0.3,-0.3,0.3,0.3"
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id: "rehydrate"
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id: "rehydrate"
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hard: false
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hard: false
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layer:
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layer:
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@@ -74,16 +74,16 @@
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- type: Physics
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- type: Physics
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bodyType: KinematicController
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bodyType: KinematicController
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- type: Fixtures
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- type: Fixtures
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fixtures: # TODO: Make a second fixture.
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fixtures:
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- shape:
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- shape:
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!type:PhysShapeAabb
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!type:PhysShapeAabb
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bounds: "-0.4,-0.4,0.4,0.4"
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bounds: "-0.3,-0.3,0.3,0.3"
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density: 15
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density: 15
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mask:
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mask:
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- ItemMask
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- ItemMask
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- shape:
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- shape:
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!type:PhysShapeAabb
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!type:PhysShapeAabb
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bounds: "-0.4,-0.4,0.4,0.4"
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bounds: "-0.3,-0.3,0.3,0.3"
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id: "rehydrate"
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id: "rehydrate"
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hard: false
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hard: false
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layer:
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layer:
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