Remove atmos method events (#26402)

* Remove HasAtmosphereMethodEvent

* Remove GetTileMixturesMethodEvent

* Remove GetTileMixtureMethodEvent

* Remove GetAdjacentTilesMethodEvent

* Add TileMixtureEnumerator

* Remove GetAdjacentTileMixturesMethodEvent

* Remove IsTileSpaceMethodEvent

* Remove HotspotExposeMethodEvent

* Remove pipe net method events

* Remove device method events

* Use Entity<T>

* Misc fixes

* A

* Theres probably a few more of these

* Fix other resolve errors
This commit is contained in:
Leon Friedrich
2024-03-28 15:22:19 +13:00
committed by GitHub
parent 29fb3ca4a9
commit 77e029d4ca
17 changed files with 170 additions and 358 deletions

View File

@@ -119,8 +119,7 @@ public abstract partial class GameRuleSystem<T> where T: IComponent
var randomY = RobustRandom.Next((int) aabb.Bottom, (int) aabb.Top);
tile = new Vector2i(randomX, randomY);
if (_atmosphere.IsTileSpace(targetGrid, Transform(targetGrid).MapUid, tile,
mapGridComp: gridComp)
if (_atmosphere.IsTileSpace(targetGrid, Transform(targetGrid).MapUid, tile)
|| _atmosphere.IsTileAirBlocked(targetGrid, tile, mapGridComp: gridComp))
{
continue;