* sus

* панки
This commit is contained in:
rhailrake
2023-07-27 10:35:31 +06:00
committed by Aviu00
parent c3481855b2
commit 77e71452cd
16 changed files with 73 additions and 149 deletions

View File

@@ -16,6 +16,7 @@ using Robust.Shared.Audio;
using Robust.Server.GameObjects;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Roles;
using Robust.Shared.Containers;
using Content.Shared.Mobs.Components;
using Content.Server.Station.Systems;
@@ -26,6 +27,7 @@ using Robust.Server.Containers;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Content.Server.Shuttles.Components;
using Content.Shared.Players;
namespace Content.Server.Antag;
@@ -43,6 +45,8 @@ public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
[Dependency] private readonly StorageSystem _storageSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
[Dependency] private readonly RoleSystem _roles = default!; // WD
[Dependency] private readonly SharedPlayerSystem _sharedPlayerSystem = default!; // WD
/// <summary>
/// Attempts to start the game rule by checking if there are enough players in lobby and readied.
@@ -163,6 +167,9 @@ public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
foreach (var player in candidates.Keys)
{
if (_sharedPlayerSystem.ContentData(player) is not {Mind: { } mindId} || _roles.MindIsAntagonist(mindId))
continue;
// Role prevents antag.
if (!_jobs.CanBeAntag(player))
continue;