Use TG human sprites.
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@@ -22,9 +22,42 @@
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drawdepth: Mobs
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layers:
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- map: ["enum.HumanoidVisualLayers.Body"]
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- map: ["enum.HumanoidVisualLayers.Chest"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: male
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state: human_chest_m
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- map: ["enum.HumanoidVisualLayers.Head"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_head_m
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- sprite: Mob/eyes.rsi
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state: eyes
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color: "#008800"
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- map: ["enum.HumanoidVisualLayers.RArm"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_arm
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- map: ["enum.HumanoidVisualLayers.LArm"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_arm
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- map: ["enum.HumanoidVisualLayers.LHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_hand
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- map: ["enum.HumanoidVisualLayers.RHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_hand
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- map: ["enum.HumanoidVisualLayers.RLeg"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_leg
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- map: ["enum.HumanoidVisualLayers.LLeg"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_leg
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- map: ["enum.Slots.INNERCLOTHING"]
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- map: ["enum.Slots.IDCARD"]
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- map: ["enum.Slots.GLOVES"]
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@@ -47,7 +80,7 @@
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- type: Icon
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sprite: Mob/human.rsi
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state: male
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state: human_basic
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- type: Physics
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mass: 85
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@@ -105,32 +138,65 @@
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drawdepth: Mobs
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layers:
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- map: ["enum.HumanoidVisualLayers.Body"]
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sprite: Mob/human.rsi
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state: male
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- map: ["enum.Slots.INNERCLOTHING"]
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- map: ["enum.Slots.IDCARD"]
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- map: ["enum.Slots.GLOVES"]
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- map: ["enum.Slots.SHOES"]
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- map: ["enum.Slots.EARS"]
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- map: ["enum.Slots.OUTERCLOTHING"]
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- map: ["enum.Slots.EYES"]
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- map: ["enum.Slots.BELT"]
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- map: ["enum.Slots.BACKPACK"]
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- map: ["enum.HumanoidVisualLayers.FacialHair"]
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state: shaved
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sprite: Mob/human_facial_hair.rsi
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- map: ["enum.HumanoidVisualLayers.Hair"]
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state: bald
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sprite: Mob/human_hair.rsi
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- map: ["enum.Slots.MASK"]
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- map: ["enum.Slots.HEAD"]
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- map: ["hand-left"]
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- map: ["hand-right"]
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- map: ["enum.HumanoidVisualLayers.Chest"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_chest_m
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- map: ["enum.HumanoidVisualLayers.Head"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_head_m
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- sprite: Mob/eyes.rsi
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state: eyes
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color: "#008800"
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- map: ["enum.HumanoidVisualLayers.RArm"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_arm
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- map: ["enum.HumanoidVisualLayers.LArm"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_arm
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- map: ["enum.HumanoidVisualLayers.LHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_hand
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- map: ["enum.HumanoidVisualLayers.RHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_hand
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- map: ["enum.HumanoidVisualLayers.RLeg"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_leg
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- map: ["enum.HumanoidVisualLayers.LLeg"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_leg
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- map: ["enum.Slots.INNERCLOTHING"]
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- map: ["enum.Slots.IDCARD"]
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- map: ["enum.Slots.GLOVES"]
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- map: ["enum.Slots.SHOES"]
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- map: ["enum.Slots.EARS"]
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- map: ["enum.Slots.OUTERCLOTHING"]
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- map: ["enum.Slots.EYES"]
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- map: ["enum.Slots.BELT"]
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- map: ["enum.Slots.BACKPACK"]
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- map: ["enum.HumanoidVisualLayers.FacialHair"]
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state: shaved
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sprite: Mob/human_facial_hair.rsi
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- map: ["enum.HumanoidVisualLayers.Hair"]
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state: bald
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sprite: Mob/human_hair.rsi
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- map: ["enum.Slots.MASK"]
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- map: ["enum.Slots.HEAD"]
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- map: ["hand-left"]
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- map: ["hand-right"]
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- type: Icon
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sprite: Mob/human.rsi
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state: male
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state: human_basic
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- type: Physics
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mass: 85
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