Use TG human sprites.

This commit is contained in:
Pieter-Jan Briers
2020-01-20 15:13:03 +01:00
parent 54f5f0ac08
commit 77fcc4a673
25 changed files with 104 additions and 181 deletions

View File

@@ -22,9 +22,42 @@
drawdepth: Mobs
layers:
- map: ["enum.HumanoidVisualLayers.Body"]
- map: ["enum.HumanoidVisualLayers.Chest"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: male
state: human_chest_m
- map: ["enum.HumanoidVisualLayers.Head"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_head_m
- sprite: Mob/eyes.rsi
state: eyes
color: "#008800"
- map: ["enum.HumanoidVisualLayers.RArm"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_arm
- map: ["enum.HumanoidVisualLayers.LArm"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_arm
- map: ["enum.HumanoidVisualLayers.LHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_hand
- map: ["enum.HumanoidVisualLayers.RHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_hand
- map: ["enum.HumanoidVisualLayers.RLeg"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_leg
- map: ["enum.HumanoidVisualLayers.LLeg"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_leg
- map: ["enum.Slots.INNERCLOTHING"]
- map: ["enum.Slots.IDCARD"]
- map: ["enum.Slots.GLOVES"]
@@ -47,7 +80,7 @@
- type: Icon
sprite: Mob/human.rsi
state: male
state: human_basic
- type: Physics
mass: 85
@@ -105,32 +138,65 @@
drawdepth: Mobs
layers:
- map: ["enum.HumanoidVisualLayers.Body"]
sprite: Mob/human.rsi
state: male
- map: ["enum.Slots.INNERCLOTHING"]
- map: ["enum.Slots.IDCARD"]
- map: ["enum.Slots.GLOVES"]
- map: ["enum.Slots.SHOES"]
- map: ["enum.Slots.EARS"]
- map: ["enum.Slots.OUTERCLOTHING"]
- map: ["enum.Slots.EYES"]
- map: ["enum.Slots.BELT"]
- map: ["enum.Slots.BACKPACK"]
- map: ["enum.HumanoidVisualLayers.FacialHair"]
state: shaved
sprite: Mob/human_facial_hair.rsi
- map: ["enum.HumanoidVisualLayers.Hair"]
state: bald
sprite: Mob/human_hair.rsi
- map: ["enum.Slots.MASK"]
- map: ["enum.Slots.HEAD"]
- map: ["hand-left"]
- map: ["hand-right"]
- map: ["enum.HumanoidVisualLayers.Chest"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_chest_m
- map: ["enum.HumanoidVisualLayers.Head"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_head_m
- sprite: Mob/eyes.rsi
state: eyes
color: "#008800"
- map: ["enum.HumanoidVisualLayers.RArm"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_arm
- map: ["enum.HumanoidVisualLayers.LArm"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_arm
- map: ["enum.HumanoidVisualLayers.LHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_hand
- map: ["enum.HumanoidVisualLayers.RHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_hand
- map: ["enum.HumanoidVisualLayers.RLeg"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_leg
- map: ["enum.HumanoidVisualLayers.LLeg"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_leg
- map: ["enum.Slots.INNERCLOTHING"]
- map: ["enum.Slots.IDCARD"]
- map: ["enum.Slots.GLOVES"]
- map: ["enum.Slots.SHOES"]
- map: ["enum.Slots.EARS"]
- map: ["enum.Slots.OUTERCLOTHING"]
- map: ["enum.Slots.EYES"]
- map: ["enum.Slots.BELT"]
- map: ["enum.Slots.BACKPACK"]
- map: ["enum.HumanoidVisualLayers.FacialHair"]
state: shaved
sprite: Mob/human_facial_hair.rsi
- map: ["enum.HumanoidVisualLayers.Hair"]
state: bald
sprite: Mob/human_hair.rsi
- map: ["enum.Slots.MASK"]
- map: ["enum.Slots.HEAD"]
- map: ["hand-left"]
- map: ["hand-right"]
- type: Icon
sprite: Mob/human.rsi
state: male
state: human_basic
- type: Physics
mass: 85